Stellaris

Stellaris

77 ratings
More Powerful Colossus
   
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22.257 KB
21 Dec, 2018 @ 9:32am
12 Jul, 2019 @ 6:32pm
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More Powerful Colossus

Description
I always thought the Colossus was quite weak and never worth picking up. This is a mod made to improve the Colossus' function and make it a true harbinger of destruction.

Added new society tech:
Ultimate Warfare
War Exhaustion -30%
Naval Capacity +10
*Required to get the Collosus Project

Colossus Project now gives -50% War Exhaustion
Colossus Health increased from 30,000 -> 150,000
Colossus Charging Speed reduced to 30 days
Added more utility slots to the colossus
Colossus is slightly faster

Rewards from cracking planets and pacifying planets have been increased dramaticly making it much more worth it
46 Comments
Felicia 15 Mar, 2023 @ 12:35am 
Now bugged, all weapon damage is bugged.
hjkryan 11 Mar, 2021 @ 9:37am 
When does Ultimate Warfare appear?
Nicho 6 Dec, 2020 @ 9:41am 
Can confirm the same problem BlackTigerAce is reporting. 2.8.1
BlackTigerAce 22 Aug, 2020 @ 7:24pm 
doesnt work with 2.7.2
the gun slot missing
하늘길 29 Jul, 2020 @ 1:26pm 
It works fine with 2.7.3
Captain 9 Jun, 2020 @ 10:23am 
Can it destroy mega structures?
Sinh 24 May, 2020 @ 8:26pm 
update pls
Complete Casual 23 Mar, 2020 @ 11:19pm 
would love to see this updated :) I love the planet cracker but its so damn slow lol
TheSha 21 Mar, 2020 @ 11:37am 
please update this
Netherdeath 27 Jan, 2020 @ 6:42pm 
Vampire Queen, just wanted to ask a question out of curiousity, in the events folder, the file planet_destruction_events, you've decided to change

(@ sections:
Cracked -> # Contingency Final Machine World
& Pacified -> # Contingency Final Machine World:)

planet_event = { id = crisis.2043 }
to: planet_event = { id = crisis.2046 }

May I ask why ? (what's the significance & difference to alter the event ID at that stage ?)