Stellaris

Stellaris

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Bio-Harvesters Civic
   
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9.553 MB
18 Dec, 2018 @ 11:29am
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Bio-Harvesters Civic

Description
This mod adds a new civic for Machine Empires: Planet Harvesters

Planet harvesters are a hype of Machine Empire that uses nanomachines to strip planets of their natural resources and catalogue them. This means, however, that the machines are unable to spread to organic worlds, and must instead work towards building machine worlds and habitats to secure their place in the galaxy.

Planet Harvesting
Planet Harvesting is a new mechanic exclusive to Planet Harvesters. When a planet is colonised, instead of a population being settled on the planet, the world is transformed into a Harvest World, providing a flat amount of resources without increasing the admin cap.

Recovering Harvest Worlds
Harvest Worlds are uninhabitable to all forms of life bar the nanomachines that strip the planet of its resources. However, an empire with the Climate Restoration technology may attempt to return the planet into a habitable state.

TODO
• Add a varied amount of resources to a planet based on its size and features
• The nanite worlds will eventually diminish in quality, to force expansion

Known Issues
• Communication window does not show a selectable option
• Occupying a planet does not convert it to a nanite world

This mod is currently in a Beta state, so there may be issues. Please pop any issues you have in the 'Bugs and Issues' section.
Popular Discussions View All (1)
42
16 Jan, 2020 @ 6:48pm
PINNED: [BETA] Bugs and Issues
Rob
153 Comments
Atom, He Who Seeks Nowhere 22 Feb, 2021 @ 8:35pm 
depressing.
Coggernaut 8 Oct, 2020 @ 12:43pm 
@Truehippy, I made a mod inspired by this one with permission.

Harvester Nanites Origin & Distant Stars Overhaul:
https://steamproxy.net/sharedfiles/filedetails/?id=1971940221
Truehippy 8 Oct, 2020 @ 12:19am 
I loved this. I hope to see its return either under you control or another with you blessing
Maximillionysis 27 Mar, 2020 @ 6:32pm 
Hello there! I was just wondering if there were any plans to update the mod, in its current state? I know you were saying that you were burnt out on modding for a while, I just do not know if the update was ever put out that allowed for relic worlds and ecu's to be colonized.

I apologize if I seem like a nuisance.
willtofish 18 Jan, 2020 @ 11:50am 
thank you for all the hours of fun i got from this mod, but i will be moving to coggernauts version, again thank you
Coggernaut 18 Jan, 2020 @ 3:19am 
I made a mod inspired by this one. I made it more unique, and I got permission a year ago to do this.

here is the updated and more overhauled version of Bio-Harvester Civic:
https://steamproxy.net/sharedfiles/filedetails/?id=1971940221
6E4.4C0DDF8B9CD8 22 Dec, 2019 @ 5:08am 
( ͡° ͜ʖ ͡°)
Maximillionysis 15 Nov, 2019 @ 10:52pm 
Hey, not meaning to pester I'm just asking; was there ever an update that allowed for relic worlds and city worlds to be enabled?
willtofish 9 Oct, 2019 @ 6:24pm 
how is the update progress going?
thevoidwalker55 16 Sep, 2019 @ 12:08am 
Damn would I love this for Hive Minds, play the Tyranids in Stellaris.