Garry's Mod

Garry's Mod

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Wire Extras 2
   
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Content Type: Addon
Addon Type: Tool
Addon Tags: Build, Fun, Roleplay
文件大小
发表于
更新日期
11.309 MB
2018 年 12 月 15 日 下午 2:17
6 月 13 日 上午 8:43
27 项改动说明 ( 查看 )

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Wire Extras 2

在 NextKuromeThe76Soldier 的 2 个合集中
My Subbed Stuff
873 件物品
Kurome's Server Collection
186 件物品
描述
Just a minor expansion for Wiremod.
With the other wire extras stuck in some limbo, i thought i would have an go at it.

Included stuff:
Toggle gate
A long time coming, it is in the gate tool's logic category.
Lerp gates
Performs a linear interpolation from the start number to the end number, This provides a very efficient and easy way to smooth out movements. Use this for your gimball things that run with ACF or ACE
Nextbot Finder
Tool that spawns a stripped down version of a Target Finder, but for Nextbots only.
Wire Extra Entities
Now you are given buttons, levers & switches that make noises, you will find them in the entities tab. There is also a turnable valve, a VGUI based keypad and a few more. Most of the entities have editable properties.

It also contains a series of analog semi-realistic steampunk needle gauges that look more stylish than a digital screen, those gauges include:
-Oil Pressure (max input clamp 80)
-RPM (max input clamp 9000)
-Tacho/Speed (max input clamp 180)
-Fuel (max input clamp 100)
Wire Motor Centre
A cross combo of the axis centre tool and the wire extras motor tool that allows you to place a axis perfectly onto a object's mass center and accelerate it, perfect for sawblades.
Universal Wire Controller
A chip which allows you to control about any map entity, such as doors, trains, elevators, fans and HL1 sentries, heavily based off the Door controlller from wire extras. Now you no longer need to use the ent_fire extension for E2.

supports:
-monster_turret
-monster_miniturret
-monster_sentry
-npc_turret_floor
-npc_turret_ceiling (maybe)
-npc_grenade_frag
-npc_rollermine
-npc_combine_camera (maybe)
-func_movelinear
-func_tracktrain
-func_rotating
-func_button
-func_brush
-func_rot_button
-func_door
-func_door_rotating
-prop_door_rotating
-prop_thumper
-item_suitcharger
-combine_mine
-spawned_shipment (DarkRP)
-phys_magnet (Tool)

Tags: Wire Multi Controller, Wiremod Extras 2


make sure to check out my other addons if you are interested.
My Workshop Addons
69 条留言
NextKuromeThe76Soldier  [作者] 8 月 18 日 上午 11:07 
i never played without hl2
MrMicrowave 8 月 18 日 上午 11:00 
do you have to have hl2 mounted for the extra buttons models?
NextKuromeThe76Soldier  [作者] 6 月 13 日 上午 8:44 
i implemented a solution for that problem
Peekofwar 6 月 9 日 下午 8:23 
@NextKuromeThe76Soldier Problem: There is no ID shown for the bridge buttons.
NextKuromeThe76Soldier  [作者] 6 月 7 日 下午 6:24 
some map's entities disallow them from being tool-able, use the id fields from the tool instead
Peekofwar 6 月 7 日 下午 6:17 
For some reason, I can't link a Universal Controller to the buttons on the bridge on gm_genesis. The bridge components show up as delectable entities with their names, but the buttons don't, and won't link no matter how many times I click on them.
NextKuromeThe76Soldier  [作者] 5 月 11 日 上午 5:42 
Its internally because the entity probably has no inputs other than kill
Bobequex 5 月 11 日 上午 2:45 
"entity is not whitelisted" where do I change the whitelist?
János Újváry 1 月 28 日 上午 3:41 
Thank you
NextKuromeThe76Soldier  [作者] 2023 年 12 月 18 日 上午 11:03 
assuming its a func_tank entity, probably