Stellaris

Stellaris

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Extra Ship Components 3.0 - Overwrites [2.3.3]
   
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84.149 KB
15 Dec, 2018 @ 11:07am
10 Oct, 2019 @ 11:19am
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Extra Ship Components 3.0 - Overwrites [2.3.3]

Description
This version is for Stellaris 2.3.3


Stellaris 2.4-2.6 version is here.
Stellaris 2.7.* version is here.

This mod is an optional addon to Extra Ship Components 3.0 that merges together vanilla and ESC tech trees and upgrades ships fielded by Fallen Empires and crises with new and improved weaponry:

- Spiritualist FE/AFE now uses psionic weapons and strikecrafts.
- Xenophile FE/AFE now uses crystalline weapons and cybernetic amoeba strikecrafts.
- Machine FE and Gray Tempest now use nanite weapons and strikecrafts.
- Materialist FE/AFE now uses gravitic weapons and strikecrafts.

WARNING: This mod modifies vanilla files and may not be compatible with other mods. List of modifier files:

/common/component_templates/00_strike_craft.txt
/common/component_templates/00_utilities.txt
/common/component_templates/00_utilities_afterburners.txt
/common/component_templates/00_utilities_aux.txt
/common/component_templates/00_utilities_reactors.txt
/common/component_templates/00_utilities_sensors.txt
/common/component_templates/00_utilities_shields.txt
/common/component_templates/00_utilities_thrusters.txt
/common/component_templates/00_weapons_critters_amoeba.txt
/common/component_templates/00_weapons_critters_cloud.txt
/common/component_templates/00_weapons_critters_mining_drones.txt
/common/component_templates/00_weapons_energy.txt
/common/component_templates/00_weapons_extra_large.txt
/common/component_templates/00_weapons_missiles.txt
/common/component_templates/00_weapons_pointdefence.txt
/common/component_templates/00_weapons_projectile.txt

/common/global_ship_designs/ai_ship_designs.txt
/common/global_ship_designs/event_ship_designs_distant_stars.txt
/common/global_ship_designs/extra_dimensional_ship_designs.txt
/common/global_ship_designs/fallen_empire_ship_designs.txt
/common/global_ship_designs/swarm_ship_designs.txt
44 Comments
DANIEL 24 24 Aug, 2020 @ 6:39am 
updated pls
NHunter  [author] 22 Aug, 2019 @ 2:50pm 
@easte, are you by any chance running NSC?
NSC + something (might even be NSC by itself) produces that issue. You can make a new design and overwrite the existant one with it. this usually works.
easte 22 Aug, 2019 @ 1:18pm 
I don't know what ship-related mod is causing this problem specifically but I hope someone can help. I can't update a cruiser design because it suddenly has an empty component slot that can't be filled and I can't leave it empty either.
新垣夜夏 18 Aug, 2019 @ 7:38pm 
boosters are not overwrote, tier III advanced reactor booster is not hidden when I have tier VI singularity booster.
Pronautica 20 Jun, 2019 @ 9:53pm 
so will this work with the mods mentioned under compatability on the main ESC page?
Neverminder 16 Jun, 2019 @ 11:19pm 
i think i understand now, ty!
NHunter  [author] 16 Jun, 2019 @ 5:21am 
it's not a different version. it's an addon to base ESC that actually merges component progressions (auto-upgrade changes vanilla components to their ESC upgrades on its own) and buffs FE/crises to use ESC stuff
Neverminder 15 Jun, 2019 @ 11:40pm 
i'm not sure i understand the difference between this and the regular version. can someone help me out?
Rykae 7 Jun, 2019 @ 6:53pm 
Searching for a different mod and found this. As a long time user of ESC, I should have had this from the start!
juicetin17 7 Jun, 2019 @ 5:53pm 
I just noticed, the xenophobic FE is the only one that doesn't make use of any of the new strategic resources. Are there any plans change this?
I suppose if each FE were to use a different resource, they would use the transdimensional vortices...