Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Cirrus CV A9
   
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Blueprint: Capital Vessel
Tags: Blueprint
File Size
Posted
49.597 KB
14 Dec, 2018 @ 2:03pm
1 Change Note ( view )

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Cirrus CV A9

Description
Level 10 small CV for A9+
[not yet updated for alpha 10 or CPU]


Seats 4, has Warp drive & Gravity, no erestrum / zascosium, high storage capacity and strong lifting capability

Fits through a 13x7 Hangar Door, built to comply with T431's Micro CV building challenge, thread for it found here:
https://empyriononline.com/threads/micro-cv-building-challenge.46714/#post-283797
(this basically limited it to 11x5 blocks, so no turrets on the topside and no landing gears)

5 Modular containers for about 1,200,000L storage volume.
4 standard container controllers, 1 ammunition.

Three engine throttling settings to save fuel - low thrust, high thrust, and full thrust (full thrust when both switches on).

3 retractable cannon turrets
7 retractable sentry guns covering all sides
More turrets of your choice can be added on the topside. ( + signs mark suggested spots)
Weapons intended for defense

Built of Hardened steel (plenty of thrust to support upgrading to combat steel).

Includes a small 3x3 farm
All functional medical gadgets
Two large constructors (replace with advanced when possible)
Food processor & T2 Fridge
Oxygen Fill station
Armor Locker
1 small cargobox for smaller personal goods like armor and weapons
Cockpits in front and rear & 3 passenger seats.

Hangar with 3x5 doors (intended for a HV miner or a somewhat small SV).
Parking space on the roof for larger SV's, with access via elevators.
(note: will probably need to use jetpack to exit the top of the elevator due to the door - placed this way so it would fit through 13x7 hangar door)

Mounting spots for 6 CV laser drills marked with a circled X (remove the black blocks over them and swap one of the container controllers to the 'Harvest' type).
Mounting spot for a repairbay with the 'X's' symbol in hangar (or you could put it in the roof to repair larger SV's)
Repair console spot marked with an R near the constructors.
Repair Station can be put in the back near constructors anywhere.

If you feel the RCS power is low the two RCS above/behind constructors can be changed to T2RCS.

Fuel efficiency isn't particularly good on this, I'd reccomend only using the Low-Thrust setting unless you need more engine power for heavy cargo. Also shut off the thrusters whenever parked.
High thrust runtime while hovering in 1g with both constructors processing:
18min
Low thrust with same:
56min
Full thrust:
~12min
No thrusters running and parked:
45 hours

This probably has far more thrusters than needed, even for cargo, but I figured it's better to have more and not use it than to not have enough and get stuck over-loaded. This did make it a bit expensive in neodymium however. I may revisit this after A9 leaves experimental and I get a better idea of how much thrust 1.2ML of typical cargo needs.
1 Comments
Captain Nemo 20 Dec, 2018 @ 5:03am 
This is setup perfectly, the only bad thing is fuel economy and runtime. Great build!