Stellaris

Stellaris

109 ratings
Logical Administration Cap Bonus
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
548.794 KB
14 Dec, 2018 @ 5:48am
15 Mar, 2023 @ 5:02am
48 Change Notes ( view )

Subscribe to download
Logical Administration Cap Bonus

In 1 collection by 🆂🅷🅸🅾
Shio's Stellaris Multiplayer Modpack 3.6
66 items
Description
Logical Administration Cap Bonus
Supported version: 3.*

My goal isn't to bypass the admin cap, it should be more dynamic through my changes.
This mod increases the administrative cap by 1 with each administrative job, like Administrator, High Priest or Science Director. In my opinion, a colony is defined in the system, by the districts and population. I've removed the Empire Size from colonies and raised them for every pop.

Patch for Ethics and Civics 3.* here

Administration Cap
Administrator
+1.85
Bureaucrat
+10
Manager
+10
High Priest
+1.85
Noble
+1.85
Science Director
+1.85
Merchant
+1.85
Executive
+1.85
Synapse Drone
+5
Coordinator
+15
Robotics
+0.3
Clerk
+1.1
Maintenance Drone
+0.9
Slave Overseer
+1
Overlord Manager
+10
Criminal
-10
Deviant Drone
-10
Corrupt Drone
-10

Empire Size
Base size
100 to 50
per district
0.5 to 2
per system
1 to 3
per colony/planet
10 to 0
per branch office
2 to 5
per pop
1 to 2

Modified files
- 00_other_jobs.txt
- 01_ruler_jobs.txt
- 02_specialist_jobs.txt
- 03_worker_jobs.txt
- 04_gestalt_jobs.txt
- 05_primitive_jobs.txt
- 07_fallen_empire_jobs.txt
- 08_overlord_jobs.txt

Feedback
Ideas and bug reports are welcome.
143 Comments
SunWhisper 27 May @ 4:29pm 
Is this mod still functional?

I heard 3.12 broke a bunch of them
🆂🅷🅸🅾  [author] 12 Feb @ 5:12am 
@Ravemaster99 I'm confused too. I don't understand your questions. ^^ You can see the “cap” in the description and whether you earn a bonus or a penalty is up to you.
Ravemaster99 11 Feb @ 12:05pm 
I'm a wee bit confused. IIRC in vanilla (and from your screenshot), going above the defined cap accrues penalties. But in your mod, the cap isnt defined? And there are bonuses applied?
🆂🅷🅸🅾  [author] 26 Jan, 2023 @ 8:16am 
As far as I know only with the civic Efficient Bureaucracy.
Wilmfe23 25 Jan, 2023 @ 9:33pm 
@Shio
Weird, I'm not getting edict points from the beaurocrats anymore and they are supposed to give those right?
🆂🅷🅸🅾  [author] 25 Jan, 2023 @ 6:57am 
I don't change anything on the edict points...
Wilmfe23 24 Jan, 2023 @ 8:58am 
@Shio
You have already made a change for the edict points. I'm mainly asking you to undo it.
🆂🅷🅸🅾  [author] 24 Jan, 2023 @ 6:17am 
We're talking past each other. I know that it's part of Vanilla... so for the 3rd time: a change in the edict points doesn't belong in this mod.
Wilmfe23 23 Jan, 2023 @ 11:23pm 
@Shio
The edict points are a core part of the game and the lack of them is throwing the game balance off.
🆂🅷🅸🅾  [author] 23 Jan, 2023 @ 11:21am 
Ah ok planetary designation. Yeah ok the admin_cap doesn't count as produced/output. That's right, it's not boosted.
Hmm, I added a multiplier modifier in a test version. It's also shown in the tooltip... but honestly I can't say if it works... according to the documentation and reddit, this modifier doesn't exist.
As I said, since 3.0 the admin_cap is no longer supported/used. I have limited options.

The edict points simply have no place in this mod.