RimWorld
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Range Animal Framework
   
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Mod, 1.0
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302.702 KB
2018년 12월 11일 오전 8시 32분
2019년 2월 5일 오후 10시 13분
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Range Animal Framework

설명
Version 1.2.1

This mods unlocks range attack for animals. Intended for modder and user.

Credit to fluffy for the original conception. I started off from their base code. https://ludeon.com/forums/index.php?topic=16091.0

Animals will not hunt using range attack.

Animals with range behavior acts differently. Manhunter animal will prioritize targets that are reachable. If it fails to find reachable pawn it will look for shootable target, this includes target hiding behind embrasure mod.

Tame animals will try to stick close to master to take shots. Tame animal with release trained will seek cover, whether they are released or not. Released animal behave similar to AI defending escorts. Tame animals aren't savvy about avoiding friendly fire, if you have a tame dragon and its about to breath fire, make way.

Supported Mod:

Dragon Mod https://steamproxy.net/sharedfiles/filedetails/?id=1580356492

I plan to support more animals, this include mod animal support. Feel free to make request and suggestion.

Its very likely the mod will need tweaking, feedback will be welcome.

Plans:
Shiro, Spirit Wolf(cause okami reference)


Announcement

Given my current work schedule and lack of motivation I decided I am unable to continue to work on Rimworld mods and will be making an exit in the mod scene indefinetely.

I hereby will be allowing my work to be continued and published by other. I ask only for credit. This will apply to all my current workshop.
댓글 55
Hatena 2020년 5월 7일 오전 8시 54분 
I have published this mod updated to 1.1 and will try to keep it updated.
https://steamproxy.net/sharedfiles/filedetails/?id=2088183481
Hope this helps anyone!
Sasha Fox #SaveTF2 2020년 3월 24일 오후 7시 55분 
Bottom of his description says hes stopping updating all mods. Someone will need to take over this mod. Anyone up to the challenge?
Mattyboy0066 2020년 3월 17일 오후 6시 47분 
Anyone know if this works with 1.1?
Zeradus 2020년 3월 10일 오후 7시 40분 
Any chance of this being updated?
Cross 2020년 2월 28일 오전 6시 09분 
Will this be updated for 1.1 ?
Deon ☣ 2019년 11월 18일 오후 11시 23분 
For everyone else using this mod: you can actually change the explosion sound of projectile. That helps a lot with all the boom boom :)
Deon ☣ 2019년 11월 16일 오후 1시 46분 
I am using your mod in my "Borderlands: The Rim", but I've noticed that there's only type of projectile: explosive fire-like which makes an explosion sound on impact. If I try to use a standard bullet class, it's producing errors on hitting pawns.

Since you allow your work to be continued, once I get to recompiling your DLL and adding more projectile types, I will definitely credit you for this.

I will not do it yet since I am not at that stage of mod development yet, so for now your mod is in "required" and I thank you for this.
ilikegoodfood 2019년 8월 5일 오전 8시 16분 
@Broken Valkyrie , you've become active again? This mod has been updated? Maybe that's why my compatibility code isn't working...

In that case, I must both apologise for thinking you were still away as a result of you Ludeon page for this mod being inactive, and make you aware that the Verb Expansion Framework, the framework I started so long ago, has been out for two weeks. I'd be thrilled if you'd take a peak at it at some point.
I may, in my belief that this mod had been abandoned, have been trying to kill it. Sorry about that.
Oreno 2019년 7월 10일 오후 3시 19분 
@Broken Valkyrie Great, thanks :steamhappy:
Broken Valkyrie  [작성자] 2019년 7월 10일 오후 3시 11분 
@Oreno
Yes