The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Lucifer, A Friendly Essential Stray
   
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30 Nov, 2018 @ 6:15pm
4 Dec, 2018 @ 12:58am
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Lucifer, A Friendly Essential Stray

Description
My second attempt at a full-on mod!

This lil' mod adds Lucifer, an alternate to the Stray Dog that can be found in the wilds as a world encounter. Why Lucifer? He's named as such because it's what I called the Stray Dog when I first took him in. From there, Lucifer became my loyal pup in Pathfinder & Starfinder, inspired off the Stray. He is a fairly large dog, standing at a proud 1.3 when compared to the other dogs in Skyrim, like Meeko or Vigilance. Lucifer is set as Essential, so he won't be felled in battle. This is because I like having a dog around, and HATE how the other dogs [besides the Dawnguard huskies] die so easily in battle from a stray greatsword strike. He does not replace the Stray Dog, Lucifer is his own lil' dude.

Lucifer begins at Lv. 5, but his level scales with your Dovahkiin. He's a decently powerful pup, at the very least serving as a sponge to tank a few hits for you and whittle little bite-sized bits from your enemies, or at most serving as an invicible devil of a doggo that'll tear down bandit after bandit without you having to lift a single finger. It pays to have a puppy in these cold lands!

I hope you all enjoy using ol' Lucifer! He's a bit of a backwater project I'll be working on as time goes by, mostly as I putz about with the CK on occasion.



Update I: Changed Aggression stat from "Very Aggressive" to "Aggressive". Lucifer will no longer attack the player unless YOU attack him, just like other followers.

Update II: Altered Lucifer's health regen to 1.7 over the standard 0.5, that way he regens after combat ends.

Update III: Tweaked his strength by removing an errant tag. Lucifer should now damage undead normally with his Bite value instead of using Shield Bash values.



As with all random encounters, if you can't find Lucifer, use the console and type his name using the help command [Help "Lucifer"] to find his Character ID. From there, place him near you and let 'em at the bandits! [Player.PlaceAtMe (Character ID)]
29 Comments
RustedCutlass717  [author] 14 Apr, 2019 @ 3:43am 
I tinkered with his file specs so I can load him easier in the CK. I've got a few things I wanna test out to improve Lucifer slightly.
RustedCutlass717  [author] 23 Mar, 2019 @ 2:14pm 
Gunslinger or barbarian. My original Pathfinder character is based on my oldest Dovahkiin, Chrysalis. She was (and still is) a barbarian. When Starfinder dropped, it's whole 'broken timeline' thing fit quite nicely with our campaign (where Time had been royally screwed) and Chrysalis became a Solar Angel for a god of destiny.

My new character is the gunslinging Urog, Carver, who is basically a sniper. He's slow, smart, and intense. He's been saving the rest of the group from afar with his laser cannon. Precise Shot FTW.
MJ 23 Mar, 2019 @ 10:08am 
What classes did you play in Starfinder and Pathfinder?
RustedCutlass717  [author] 28 Feb, 2019 @ 3:35am 
No problem. Hope you enjoy his bandit-chewing antics!
Brandon 28 Feb, 2019 @ 12:03am 
thank it has now worked
RustedCutlass717  [author] 27 Feb, 2019 @ 4:52pm 
For spawning him via console, type help "Lucifer". Use the quotations. That should give you his spawncode.

As for finding him naturally, he spawns as part of a random encounter. You'll see him munching down bandits or wolves. He spawns in the same way as the Stray Dog in the wilds.
Brandon 26 Feb, 2019 @ 3:18am 
where is his spawn point? I'm also new to skyrim but when I type "help lucifer" in the console command nothing related to his character ID pops up can someone help?
HERO OF ROME 5 Jan, 2019 @ 1:42pm 
are there places that u are more likely to find him
ScreaM 9 Dec, 2018 @ 5:37am 
Nice doggo now my life is going to be saved
khomeikat گربه 9 Dec, 2018 @ 4:08am 
You shall make him a wolf instead of a barbas-like-dog