Total War: SHOGUN 2

Total War: SHOGUN 2

117 valoraciones
MoSS Castles Historical
   
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Etiquetas: mod
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56.418 MB
30 NOV 2018 a las 13:25
1 nota sobre cambios ( ver )

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MoSS Castles Historical

En 1 colección creada por Engineer Weierstrass
MoSS With Optionals
43 artículos
Descripción
Contains all historical castles.
Can be activated and de activated at any time.

File name
MoSS_Extra_castles_HISTORICAL
23 comentarios
natknut 2 MAY a las 1:05 
Anyone know if the castle mods were ever fixed to actually, you know, do anything?
Ligma Bababooey 26 ENE 2023 a las 15:50 
wait what is the difference between this maps and MoSS SOTS Castles Historical ?
big tiddy goth gf 2 DIC 2022 a las 21:52 
does this work (and the other moss maps) as a standalone?
jornambre 11 AGO 2022 a las 17:46 
@Aonghas
Did you read the load order guide?
jornambre 18 MAY 2022 a las 21:20 
@Avibird
MoSS SOTS Castles is simply the SOTS mod that has been made compatible with MoSS. Definitely recommend it. In the MoSS mod some famous historical castles have been added on the campaign map to certain provinces where they existed historically. The MoSS Castles Historical mod simply gives these castles custom battle maps. The two mods are fully compatible and I recommend both of them.
Avibird 18 MAY 2022 a las 14:59 
Can someone please tell me the difference between the two groups of castles
MoSS Castles vs MoSS SOTS Castles. I know you can't have both enabled at the same time.
PanjAm 1 ABR 2021 a las 23:11 
man these castles are the shit but therre too glitchy
=LiG= ZonalObject 7 DIC 2020 a las 10:16 
man i have great problem, i cant move the fleets, me and ia in campain
raptor13946 22 MAY 2020 a las 1:48 
When I oreder my Ashigarus to climb a (castle) wall, sometimes, they can’t act what I expected. They form up both right/left edge of the wall and start climbing it in a line.(What a ridiculous..)
It force me to spend my armies to meaningless death.
But its upgraded graphics are really beatiful! Lots of obstacles and narrow corridors inside of the castle also make me feel difficulty to deal with my enemies or capture buildings.
One more thing is Teppo’s are not useful both of attacking/defending the castle because there’s no loophoe on ‘Fort’ or ‘Stronghold’ walls. It looks just wooden fences. So I believe teppo is not effective weapon rather than arrows in this cases.
jornambre 9 MAY 2020 a las 21:08 
tormenta_80: where does this submod sit in your load order relative to the main mod components (the 'must_files' 1-4, the 'must_clans' and the 'must_clans') and the optional addon submods (replenishment, unrest reduction)? Depending on the order you activate them in the mod can work perfectly, not properly or even crash on start up.