Total War: SHOGUN 2

Total War: SHOGUN 2

117 ratings
MoSS Castles Historical
   
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Tags: mod
File Size
Posted
56.418 MB
30 Nov, 2018 @ 1:25pm
1 Change Note ( view )

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MoSS Castles Historical

In 1 collection by Engineer Weierstrass
MoSS With Optionals
43 items
Description
Contains all historical castles.
Can be activated and de activated at any time.

File name
MoSS_Extra_castles_HISTORICAL
23 Comments
natknut 2 May @ 1:05am 
Anyone know if the castle mods were ever fixed to actually, you know, do anything?
Ligma Bababooey 26 Jan, 2023 @ 3:50pm 
wait what is the difference between this maps and MoSS SOTS Castles Historical ?
big tiddy goth gf 2 Dec, 2022 @ 9:52pm 
does this work (and the other moss maps) as a standalone?
jornambre 11 Aug, 2022 @ 5:46pm 
@Aonghas
Did you read the load order guide?
jornambre 18 May, 2022 @ 9:20pm 
@Avibird
MoSS SOTS Castles is simply the SOTS mod that has been made compatible with MoSS. Definitely recommend it. In the MoSS mod some famous historical castles have been added on the campaign map to certain provinces where they existed historically. The MoSS Castles Historical mod simply gives these castles custom battle maps. The two mods are fully compatible and I recommend both of them.
Avibird 18 May, 2022 @ 2:59pm 
Can someone please tell me the difference between the two groups of castles
MoSS Castles vs MoSS SOTS Castles. I know you can't have both enabled at the same time.
PanjAm 1 Apr, 2021 @ 11:11pm 
man these castles are the shit but therre too glitchy
=LiG= ZonalObject 7 Dec, 2020 @ 10:16am 
man i have great problem, i cant move the fleets, me and ia in campain
raptor13946 22 May, 2020 @ 1:48am 
When I oreder my Ashigarus to climb a (castle) wall, sometimes, they can’t act what I expected. They form up both right/left edge of the wall and start climbing it in a line.(What a ridiculous..)
It force me to spend my armies to meaningless death.
But its upgraded graphics are really beatiful! Lots of obstacles and narrow corridors inside of the castle also make me feel difficulty to deal with my enemies or capture buildings.
One more thing is Teppo’s are not useful both of attacking/defending the castle because there’s no loophoe on ‘Fort’ or ‘Stronghold’ walls. It looks just wooden fences. So I believe teppo is not effective weapon rather than arrows in this cases.
jornambre 9 May, 2020 @ 9:08pm 
tormenta_80: where does this submod sit in your load order relative to the main mod components (the 'must_files' 1-4, the 'must_clans' and the 'must_clans') and the optional addon submods (replenishment, unrest reduction)? Depending on the order you activate them in the mod can work perfectly, not properly or even crash on start up.