Tabletop Simulator

Tabletop Simulator

45 ratings
HEX TILES
   
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62.485 KB
30 Nov, 2018 @ 5:41am
30 Nov, 2018 @ 8:03pm
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HEX TILES

Description
made for 'Source of the Nile', where each hex represents 100 miles.
but feel free to use them for whatever you like.


15 Comments
Greentongue 14 Dec, 2021 @ 2:18pm 
The trick is to size the grid correctly. In my Large Hex Tiles mod that uses some of these, I have it set to 1.7 / 1.7 plus use a Snap Point in the middle of the table to build off of.
Kendo353  [author] 13 Dec, 2021 @ 6:57am 
@Scrubs: hiya.. its been a while since i've used TTS. istr, there was a snap option for HEXES too. (which i used on 'Source of the Nile' adaptation).
Scrubs McWhiffington 24 Oct, 2021 @ 11:38am 
Hey silly question... And I know this is asked a ton... Is there a best practice for quickly setting up these tiles so a GM is not fiddling with getting them to line up constantly? Is there a quick snap other then the stock grid from TTS?
mrjr1207 1 Sep, 2020 @ 9:50pm 
Any way to add a random map generator like shuffle the tiles and places in a 5 by 5 or 10 by 10 automatically
Greentongue 19 May, 2020 @ 4:40am 
I'm using them for "Hex Crawl" style gaming. Thanks!
Kendo353  [author] 5 Apr, 2020 @ 2:13pm 
@ImaTarget: welcome. at least, this way, people will have blanks, of the right size/height, so they can make any variations they want.
ImaTarget 5 Apr, 2020 @ 2:08pm 
Thanks. No idea how to do that but I saved the files for posteriety and Imay figure it out yet.
Kendo353  [author] 5 Apr, 2020 @ 10:38am 
Hi Folks. Unity's "transparent/cutout/diffuse" shader is responsible for the 'invisible trees' problem that people are experiencing. Due to other commitments, I don't have the time to go back and fix them all.( sorry). So, i've decided to donate the project to TTS as a "fix it yourself" option.

The link below will be available for 7 days...

https://we.tl/t-s5VZOkFBmy
ImaTarget 1 Apr, 2020 @ 11:54am 
I know a lot of people coming over here now that the world is at home and the community changes due to that, I hope. Thank you for work so far!
Kendo353  [author] 1 Apr, 2020 @ 11:20am 
@ImaTarget: cheers, i'm glad you find them useful. I fell out of love with this community when the wh40k zealots started down-voting my mods. Switched over to Unity development full-time now, but If people want more, i'll definitely give it some thought. thankyou.