RimWorld

RimWorld

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Restraints
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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501.787 KB
29. nov. 2018 kl. 22.54
24. mars kl. 13.33
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Abonner for å laste ned
Restraints

I 1 samling av bdew
bdew's mods
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Adds ability to restrain prisoners and colonists from moving. A more humane version of cutting off both legs.

To restraint or free a pawn, select another pawn and right click the one you want to restrain/free.

Restraining costs 1 piece of steel and can be applied to your own colonists (that aren't in a mental break) or prisoners.

Restraining a pawn that isn't already downed has a high chance to have them go berserk.

Restraining will apply a -35 moodlet while restrained, and -30 for 5 days after removing the restraitns.

Requires HugsLib - https://steamproxy.net/workshop/filedetails/?id=818773962
87 kommentarer
P00TiZ 6. juli kl. 6.36 
Can you please add an option to disable steel requirement?
Mur Derer 6. juli kl. 2.26 
Nice indeed
麻奥萨玛 5. juli kl. 20.59 
nice mod
Nepenthe 7. mai kl. 22.53 
@Madlark you should be able to remove the restrained hediff either with dev mode or a mod like Character Editor.
Madlark 28. apr. kl. 11.18 
Anomaly-related bug (SPOILERS): if a prisoner is restrained then ghoulified, the resulting ghoul remains restrained and cannot be un-restrained because apparently some interactions with ghouls are forbidden by default. Removing the mod only causes the game to become confused - the ghoul is no longer resrtrained, but still "incapacitated" despite no injuries and "cannot walk":.
Bacon 31. mars kl. 15.34 
@Big Cheese How? I don't see the option
Big Cheese 16. feb. kl. 16.06 
@Nindrian Download Character Editor and change the ingredients needed to craft
Nindrian 4. okt. 2023 kl. 0.59 
Could you please make a medieval overhaul patch? As that mod takes away steel from the game.
盜愺 24. sep. 2023 kl. 2.36 
Well... I can't seem to order a character to tie up a character with a nervous breakdown
Are you interested in adding some settings? please:steamthumbsup:
Evil Azrael 6. mars 2023 kl. 12.10 
Just a guess, I have no modding experience. It seems that the issue is reserving the steel stack A pawn already carrying steel is unaffected, but pausing and giving two pawns the same command causes the first one to lose the command. In the debugger I see switching the stack from the first to the second.