Arma 3
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VIO-BECTI-SPE_IFA3 Merderet V2.0.2
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Persistent, PvP
Scenario Type: Air, Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
4.146 MB
27 Nov, 2018 @ 10:05am
4 Sep, 2023 @ 6:19am
12 Change Notes ( view )

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VIO-BECTI-SPE_IFA3 Merderet V2.0.2

In 1 collection by dukee02
VIO-BECTI [IFA3 / SPE]
22 items
Description
Our project:
Our goal is, based on Benny's work (which is an early port of the Arma2 version), to complete this CTI and develop it in some parts of it. However, without
disregarding the basic idea of combined warfare too much.
This mission basically only needs IFA3 to work. Switching nations to other sites works without IFA3-Side-Patch, but can lead to
but can lead to display errors and other misbehavior. We advise everyone to use the IFA3-Side-Patch together with the mission.
CTI features:
  • Classic Team vs Team (TvT) max. 16vs16
  • Warfare on all levels (on foot, in the vehicle, in the air).
  • Free choice of units, put your team together yourself.
  • Free base construction, several bases also possible.
  • Researchable technology tree. Research for better units, thus earlier Tankrush not possible.
  • No fixed script, every game can run differently.

VIO-BECTI special features:
  • Mission designed for PvP, but also Coop possible.
  • New start modes for Coop, where the own side holds an adjustable small radius to start.
  • AI group leader nation adjustable.
  • The nations side can be changed.
  • Defender nation for cities adjustable.
  • Maximum possible technology level is calculated automatically based on the activated mods
  • Maximum technology level can restricted.
  • Research cost and time can be set.
  • Free choice of depot flags.
  • Freely adjustable costs for the units, equipment and weapons.
  • Adjustable skill of the AI.
  • Adjustable damage system for base building.
  • New weather script.
  • Optional field repair for players.
  • igiload rewritten for most WW2 vehicles and statics.
  • Adjustable cool-down for CTI artillery strikes.
  • HQ gives artillery warning with rough direction (ballance).
CTI main description:
CTI (Conquer The Island) is a mission that already existed in ArmA2 under the name Warfare. Here 2 factions are facing each other and fight for supremacy over the map. Depending on the map and the setting, a 3rd independent faction can also be involved, but it does not actively participate. but does not actively participate in the action. The goal is to find and destroy the enemy base or alternatively capture all cities/villages. These cities/villages also serve to generate "supplies" with which the "research" can be advanced, the own base can be expanded and further bases can be built. To capture a town/village it is sufficient to be within a small radius of the main bunker, without enemy forces being are also in this zone.

As a player, you take on the role of a squad leader, commanding a group of AI units. The player can choose from various infantry infantry units, as well as various vehicles and aircraft, depending on the research and expansion level of the base. There is basically no class system in ArmA (which I very much approve of), so it is up to the player which equipment he wants to use. At the beginning everyone gets a minimum equipment (will be given even if you are broke), this can be customized in the base. All weapons, units and vehicles must be paid with $. These $ are generated by towns/villages that are taken and then generate income for a period of time. time generate income, as well as through successful kills of enemies (the more expensive the unit, the more $ you get for the kill).

It is always better to proceed in a coordinated manner, since single missions usually end with the virtual death of the player as well as the AI comrades and thus often also brings a renewed longer journey to the front.

The respawn system is partly different from other game modes, as it focuses on the coordinated attack of mixed group units. Therefore, any player who dies during the attack will respawn in one of the bases (though types of field hospital are possible). A spawn in close proximity to the front however only works for the players, AI chamberades and vehicles have to be ordered in the base. Since thus not immediately again a new attack can take place, it is therefore possible for the defender to strengthen the defense and also plan an attack in time.

Each faction is led by a commander, who is chosen at the beginning by all players on each side. The commander determines the base building, the "research" as well as the basic tactics, his instructions should be followed. It is advisable to always experienced player as commander, because as commander you do not only lead your own squad, but you are also responsible for the other is responsible for the other groups. The commander can communicate these instructions via VON-Ingame/ VON-Tools, or make them visible via internal tools on the map.
ABOUT REUPLOADS:
Instead of simply making small changes and then uploading a new version yourself, just contact us[discord.gg]. Often desired features are already in the planning stages and you may be able to help us. Many very similar/similar missions just make it harder to keep track.
Help and player search:
Want to know more about the mission, find servers running the mission or find other players to share with/against, our Steam-Community and our discord [discord.gg] are a good a good address for this.
CREDITS
Authors:
  • dukee: Projectlead and main developer
Thanks to:
  • VIO-Community, for bugfind...xing
  • all testers

If you like my work, you can Support me [paypal.me]

IFA3 BECTI Info
Discord [discord.gg]
VIO-BECTI WorldWar2 Collection
VIO-BECTI Vanilla Collection
VIO-BECTI Cold-War Collection
13 Comments
dukee02  [author] 15 Aug, 2022 @ 12:56pm 
New update will come this week, so atm its not up to date anymore XD
Turtle Soup 15 Aug, 2022 @ 9:39am 
Thank you. This is up to date.
dukee02  [author] 28 Jun, 2021 @ 6:34am 
Hi all, Sab will rework his Mod, after that this Version won't work completely! In our Discord we started a poll to check out what we want to do with all older CTIs. Your voice counts! Our Discord:
https://discord.gg/KsGGBvJ
greets dukee
Space Core 14 Jun, 2020 @ 8:51am 
Ok thanks for the help.
dukee02  [author] 14 Jun, 2020 @ 7:25am 
Hi Dogface, thats all fragments from the original mission, where the modder puts alot of thins into it and nothing realy works. The Original mission throws a lot of errors in .rpt it grows after 10min to 1gb. Its a bit work to do, before its perfect ^^
Space Core 14 Jun, 2020 @ 7:19am 
I see. But then why is it written here that its supported?
dukee02  [author] 14 Jun, 2020 @ 7:10am 
Hi Dogface, ACE is'nt supported because the healsystem in CTI is not compatible. CTI uses trucks and Buildings for healing and reviving isn't a part of the original BECTI. But i've test is in an ealy stage ... maybe in the future we find a good way.
Space Core 14 Jun, 2020 @ 6:59am 
Because i can see that it is listed as an optional mod.
Space Core 14 Jun, 2020 @ 6:56am 
I have a question/problem. When I use ACE 3 with this map i cannot find any medical gear in the equipment purchasing area. How can i make medical stuff show up?
dukee02  [author] 12 Mar, 2020 @ 2:20am 
Hi Squirtle, the AI and bridges aren't friends at all. When we play, we buildup a 2nd base on the other side to fix it. Note that AI-commanders / groupleaders are only rudimentarily installed and the mission is actually designed for players only.