Garry's Mod
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[E2] vFireCore Extension Fix
   
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Content Type: Addon
Addon Type: Tool
Addon Tags: Build, Fun
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2.237 KB
25 nov. 2018 la 11:47
20 ian. 2020 la 8:01
3 notițe privind schimbările ( vizionare )

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[E2] vFireCore Extension Fix

Descriere
Allows you to spawn vFire with Expression2, without the requiements of admin via ULX, that broke the original code.

How to Use:
vFire(life,feed,pos,vel)
vFire(life,pos,vel)
vFire(pos,vel)

Example E2 Code:
==================================================
@name Vfire Expression2
@inputs A
interval(25)

if (A) {
vFire(5,2,entity():toWorld(vec(0,0,0)),(vec(0,0,0)))
}
==================================================

ConVars:
wire_expression2_vfire_feed_max 1200 | Set max Feed
wire_expression2_vfire_life_max 10 | Set max Life
wire_expression2_vfire_max_amount 50 | Set max amount of vFire
wire_expression2_extension_enable vfire | Enables the Extension if disabled

in most cases velocity doesn't work in which case it removes
the fire entity due "Crazy angular velocity"


make sure to check out my other addons if you are interested.
My Created GMOD Addons
14 comentarii
Sanders 17 sept. 2022 la 11:50 
there a way to make the fire not move? like parent it to a prop?
[KT] muffigamer 9 oct. 2020 la 7:31 
HOW DO I GET THE VFIRE TEXTURES
Chedski 22 mart. 2020 la 14:32 
it's literally just vfire
NextKuromeThe76Soldier  [autor] 21 mart. 2020 la 17:35 
ent_remove in console when looking at vfire, it then gives you the class name
i forgot what its class name was, i don't have vfire anymore
Chedski 21 mart. 2020 la 16:52 
I don't know the class name of the fire entity :/
NextKuromeThe76Soldier  [autor] 21 mart. 2020 la 11:32 
you can simply use the target finder and put the class name of the fire entity into the entity filter box
Chedski 21 mart. 2020 la 8:43 
Is there any code to detect fires? I want to make a fire alarm system with wire.
NextKuromeThe76Soldier  [autor] 21 ian. 2020 la 7:58 
yus
Rozoh 20 ian. 2020 la 20:32 
so you fixed the error yesterday?
NextKuromeThe76Soldier  [autor] 20 ian. 2020 la 8:03 
fixed, also no admin is required to use that function anymore