Garry's Mod

Garry's Mod

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[E2] vFireCore Extension Fix
   
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Content Type: Addon
Addon Type: Tool
Addon Tags: Build, Fun
File Size
Posted
Updated
2.237 KB
25 Nov, 2018 @ 11:47am
20 Jan, 2020 @ 8:01am
3 Change Notes ( view )

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[E2] vFireCore Extension Fix

Description
Allows you to spawn vFire with Expression2, without the requiements of admin via ULX, that broke the original code.

How to Use:
vFire(life,feed,pos,vel)
vFire(life,pos,vel)
vFire(pos,vel)

Example E2 Code:
==================================================
@name Vfire Expression2
@inputs A
interval(25)

if (A) {
vFire(5,2,entity():toWorld(vec(0,0,0)),(vec(0,0,0)))
}
==================================================

ConVars:
wire_expression2_vfire_feed_max 1200 | Set max Feed
wire_expression2_vfire_life_max 10 | Set max Life
wire_expression2_vfire_max_amount 50 | Set max amount of vFire
wire_expression2_extension_enable vfire | Enables the Extension if disabled

in most cases velocity doesn't work in which case it removes
the fire entity due "Crazy angular velocity"


make sure to check out my other addons if you are interested.
My Created GMOD Addons
14 Comments
Sanders 17 Sep, 2022 @ 11:50am 
there a way to make the fire not move? like parent it to a prop?
[KT] muffigamer 9 Oct, 2020 @ 7:31am 
HOW DO I GET THE VFIRE TEXTURES
Chedski 22 Mar, 2020 @ 2:32pm 
it's literally just vfire
NextKuromeThe76Soldier  [author] 21 Mar, 2020 @ 5:35pm 
ent_remove in console when looking at vfire, it then gives you the class name
i forgot what its class name was, i don't have vfire anymore
Chedski 21 Mar, 2020 @ 4:52pm 
I don't know the class name of the fire entity :/
NextKuromeThe76Soldier  [author] 21 Mar, 2020 @ 11:32am 
you can simply use the target finder and put the class name of the fire entity into the entity filter box
Chedski 21 Mar, 2020 @ 8:43am 
Is there any code to detect fires? I want to make a fire alarm system with wire.
NextKuromeThe76Soldier  [author] 21 Jan, 2020 @ 7:58am 
yus
Rozoh 20 Jan, 2020 @ 8:32pm 
so you fixed the error yesterday?
NextKuromeThe76Soldier  [author] 20 Jan, 2020 @ 8:03am 
fixed, also no admin is required to use that function anymore