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However, I must point out that the statement, “Note that this first shot will always be slightly angled to the right,” doesn’t appear to be accurate. I’ve experimented with it extensively, and if you’re careful not to move the paddle at all, the ball always travels in a straight line until you decide to move the paddle.
* Thru-ball expires after a certain number of bounces.
* Lightning can hit invincible bricks. This means that if you have a lot of invincible bricks, the lightning timeout will not end the game but destroy an invincible brick instead.
* The maximum size of the paddle is reached after collecting 2 Expand Paddle powerups from the base size (or 3 from the minimum size).
* Collecting Extra Life cancels Grab Paddle and Laser Paddle.
* The Lightning Ball powerup is missing.
* Animations are not mentioned.
* The base points for destroying bricks (exploding/laser/lightning) is 12 instead of 8.
* The points for collecting a powerup is 75 instead of 50.
* The Double Points powerup doesn't appear randomly. It exists in a predetermined place, marked with an animated green border around the brick it will spawn from.
* The maximum base points for collecting a charm is 2000. You can get 4000 points by collecting the charm with Double Points active.
* Zap Bricks doesn't reveal invisible bricks.
* Fireball gives normal points for all bricks destroyed (except for normally exploding bricks).
* The visual effects for fireball and thru-ball stack.
small error @ Addendum 2:
"You can also use the fact that particle effects will turn invisible on the pause screen to pinpoint the location of the paddle and/or the ball while the game is paused in the following ways"
However, I've started playing it not so long ago, and the developers have added something at the while, so I might be time for a revision.
I've found an interesting "recall"-ish game mechanic, familiar from Ricochet Infinity. When you press RMB playing the Anniversary mode, your paddle starts vibrating with magnet waves, which pull balls towards it. Found it funny and handy in some situations, like the Ricochet counterpart. But it's less responsive than in Ricochet, for balance purposes, I think.