Arma 3
97 평점
FLAMER DEMO
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Persistent
Scenario Type: Infantry, Vehicles
Scenario Map: Altis
Meta: Collection
태그: Tag Review
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1.096 MB
2018년 11월 22일 오전 9시 24분
2018년 11월 23일 오전 3시 44분
변경 사항 2개 ( 보기 )

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FLAMER DEMO

ALIAScartoons님의 2 모음집
ARMA 3 SCRIPTS AND DEMO MISSIONS
아이템 52개
Anomaly Series
아이템 22개
설명
If you like this script don't forget to rate, share or provide feed-back. Thank you!


With this script you can create the anomaly named FLAMER.
For more info check out the video tutorial
https://www.youtube.com/watch?v=jvsHnQqb3NQ

Note
* Demo mission on ALTIS.
* Tested partially on dedicated
* Un-pbo or Un-zip the mission and read the comments or watch the video tutorial for more information.

Direct Download link:
na

If you like my work and want to support:



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My Patreon Page:
https://www.patreon.com/aliascartoons

My Twitter account
https://twitter.com/ALIAScartoons

Other Scripts
http://steamproxy.net/sharedfiles/filedetails/?id=1123074587

DO NOT INCORPORATE THIS SCRIPT OR PORTIONS OF IT IN MONETIZED PRODUCTS OR SERVERS WITHOUT ASKING FOR PERMISSION AND OBTAINING APPROVAL FROM ME!!!
댓글 64
ALIAScartoons  [작성자] 2022년 6월 29일 오후 11시 44분 
@Recaldy
Wasn't made with ACE in mind and ACE has a bunch functionalities that could interfere with the script, tho i am not sure if the issue is generated by ACE take a look on the web maybe you can find some1 who made it ACE compatible.
See if Midnight made this script into module
https://steamproxy.net/sharedfiles/filedetails/?id=2792615372
Recaldy 2022년 6월 29일 오후 2시 44분 
Trying it now with an updated ACE no medical, ravage and remnant. I'm a B_survivor_F and it just stands there and also any idle flame on the "flamer" doesn't exist until I shoot it. The death effects etc work...but I get errors about finding a target.
ALIAScartoons  [작성자] 2022년 2월 25일 오전 12시 03분 
@Big Chungus
Hard to tell what could go wrong too many moving parts.
Test it in a mission for dedicated without other scripts and modules and see if you can make it work by itself
Big Chungus 2022년 2월 24일 오후 3시 37분 
Hey we have a problem where we put this on a dedicated server in an operation that I'm making to test it and the other entities we used worked fine, but the flamer seems to stand and do nothing in place, occasionally shooting fire at itself or someone else near it. It does however work fine on a single player game when we're testing the scenario. I ended up having to remove the line of code that only puts it in server to get it to spawn, but now it does nothing. I'm not sure if you've seen this kind of problem before, or if you would know how to fix it.
ALIAScartoons  [작성자] 2021년 2월 9일 오전 2시 38분 
@chris.s.clevenger
TBH i don't remember how flamer acquires targets and how set it up faction wise i think will work against zombies, you will have to test it.
chris.s.clevenger 2021년 2월 8일 오후 5시 25분 
Next one... with Ravage zombies... will the script trigger on them?
Or better question is what Faction are the monster style scripts like Flamer and some of the others?
ALIAScartoons  [작성자] 2021년 2월 8일 오전 2시 12분 
@chris.s.clevenger
No, thew script will be already in the mission
chris.s.clevenger 2021년 2월 6일 오후 12시 31분 
Next question... say if I was to make a mission would everyone need to download the script as well?
ALIAScartoons  [작성자] 2021년 2월 6일 오전 3시 02분 
@chris.s.clevenger
If as Zeus you have access to debug console all you need to do is to runt the scripts in global.
Of course you still need to have the scripts' files and folders under your mission
chris.s.clevenger 2021년 2월 5일 오후 4시 36분 
These scripts look so cool... dumb question tho... is there a way to just make it a placeable from Zeus or the editor? to drop it into any map or what not? Or will I need to learn how to use scripts much better?