Arma 3
97 ratings
FLAMER DEMO
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Persistent
Scenario Type: Infantry, Vehicles
Scenario Map: Altis
Meta: Collection
Tags: Tag Review
File Size
Posted
Updated
1.096 MB
22 Nov, 2018 @ 9:24am
23 Nov, 2018 @ 3:44am
2 Change Notes ( view )

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FLAMER DEMO

In 2 collections by ALIAScartoons
ARMA 3 SCRIPTS AND DEMO MISSIONS
52 items
Anomaly Series
22 items
Description
If you like this script don't forget to rate, share or provide feed-back. Thank you!


With this script you can create the anomaly named FLAMER.
For more info check out the video tutorial
https://www.youtube.com/watch?v=jvsHnQqb3NQ

Note
* Demo mission on ALTIS.
* Tested partially on dedicated
* Un-pbo or Un-zip the mission and read the comments or watch the video tutorial for more information.

Direct Download link:
na

If you like my work and want to support:



For those who prefer to donate via PayPal here it is the link
[www.paypal.com]

My Patreon Page:
https://www.patreon.com/aliascartoons

My Twitter account
https://twitter.com/ALIAScartoons

Other Scripts
http://steamproxy.net/sharedfiles/filedetails/?id=1123074587

DO NOT INCORPORATE THIS SCRIPT OR PORTIONS OF IT IN MONETIZED PRODUCTS OR SERVERS WITHOUT ASKING FOR PERMISSION AND OBTAINING APPROVAL FROM ME!!!
64 Comments
ALIAScartoons  [author] 29 Jun, 2022 @ 11:44pm 
@Recaldy
Wasn't made with ACE in mind and ACE has a bunch functionalities that could interfere with the script, tho i am not sure if the issue is generated by ACE take a look on the web maybe you can find some1 who made it ACE compatible.
See if Midnight made this script into module
https://steamproxy.net/sharedfiles/filedetails/?id=2792615372
Recaldy 29 Jun, 2022 @ 2:44pm 
Trying it now with an updated ACE no medical, ravage and remnant. I'm a B_survivor_F and it just stands there and also any idle flame on the "flamer" doesn't exist until I shoot it. The death effects etc work...but I get errors about finding a target.
ALIAScartoons  [author] 25 Feb, 2022 @ 12:03am 
@Big Chungus
Hard to tell what could go wrong too many moving parts.
Test it in a mission for dedicated without other scripts and modules and see if you can make it work by itself
Big Chungus 24 Feb, 2022 @ 3:37pm 
Hey we have a problem where we put this on a dedicated server in an operation that I'm making to test it and the other entities we used worked fine, but the flamer seems to stand and do nothing in place, occasionally shooting fire at itself or someone else near it. It does however work fine on a single player game when we're testing the scenario. I ended up having to remove the line of code that only puts it in server to get it to spawn, but now it does nothing. I'm not sure if you've seen this kind of problem before, or if you would know how to fix it.
ALIAScartoons  [author] 9 Feb, 2021 @ 2:38am 
@chris.s.clevenger
TBH i don't remember how flamer acquires targets and how set it up faction wise i think will work against zombies, you will have to test it.
chris.s.clevenger 8 Feb, 2021 @ 5:25pm 
Next one... with Ravage zombies... will the script trigger on them?
Or better question is what Faction are the monster style scripts like Flamer and some of the others?
ALIAScartoons  [author] 8 Feb, 2021 @ 2:12am 
@chris.s.clevenger
No, thew script will be already in the mission
chris.s.clevenger 6 Feb, 2021 @ 12:31pm 
Next question... say if I was to make a mission would everyone need to download the script as well?
ALIAScartoons  [author] 6 Feb, 2021 @ 3:02am 
@chris.s.clevenger
If as Zeus you have access to debug console all you need to do is to runt the scripts in global.
Of course you still need to have the scripts' files and folders under your mission
chris.s.clevenger 5 Feb, 2021 @ 4:36pm 
These scripts look so cool... dumb question tho... is there a way to just make it a placeable from Zeus or the editor? to drop it into any map or what not? Or will I need to learn how to use scripts much better?