Space Engineers

Space Engineers

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[USSP] 9P100 Typhoon
   
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Type: Blueprint
File Size
Posted
2.261 MB
20 Nov, 2018 @ 12:35pm
1 Change Note ( view )

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[USSP] 9P100 Typhoon

In 1 collection by CrimsonAdder
Union of Soviet Socialist Planets
34 items
Description
The 9P100 Typhoon is an armored vehicle designed by UralVagonZavod Research Corporation to provide armored troop mobility and anti-tank fire capabilities. It is based on the BTR-100 Vityaz APC along with the 9K100 Tunguska SPAAG .

The 9P100 has room for 2 crew and 6 passengers. It has a top speed of 162 kph, and has frontal and side composite armor protection. It is air-droppable with two parachutes.

Rotors essential to vehicle function. One mod. Not very survival friendly. However, it is balanced for SETB events .

Armament
1 2A46 125mm Smoothbore Cannon , storage for 49 rounds

Facilities
1 Medium Cargo Container
1 Beacon
1 Remote Control
Seats for 8 total players

Toolbar:
1-Gun Camera 2-Fire Gun 3- [Empty] 4-MART On/Off 5- Camera Piston On/Off 6- Crosshair On/Off 7-Parachutes 8-Rear Hatch Open/Closed 9-Gyroscopes On/Off

Credits

The Typhoon uses three scripts, and one mod- Whiplash141’s Planetary Bearing and Compass , Whiplash141’s MART , MMaster's Automatic LCDs 2 , and AWG's 2A46 125mm Smoothbore Cannon .

Headlight textures stolen (with permission) from hav0kk's armored vehicles .
19 Comments
Magtheridon 6 Jan, 2020 @ 5:59pm 
Okay, thank you
CrimsonAdder  [author] 17 Dec, 2019 @ 7:37am 
It didn't do that when I built it lol, maybe AWG changed something with recoil, I'll look into it
Magtheridon 17 Dec, 2019 @ 12:35am 
The cannon seems to rip apart the turret when fired and I don't know if that's an issue with the build or the mod
CrimsonAdder  [author] 26 Nov, 2018 @ 5:46pm 
Perhaps you have scripts disabled in the world? I built and tested this on an Earthlike planet.
LAXGUNNER 26 Nov, 2018 @ 5:34pm 
I found that out but on the earth map the turret doesn't work and I sit upfront. But still doesn't work which is weird.
CrimsonAdder  [author] 25 Nov, 2018 @ 1:43pm 
Make sure you are also sitting in the front-most seat, accessible only through the viewport. This is the only seat which can control the turret. If you would like to make the second seat control the turret instead, you can add it to the group "MART 1" while removing the other seat from the group.
LAXGUNNER 25 Nov, 2018 @ 9:35am 
wow. Also more thing. The turret loves to work sometimes and overe times it doesn't.
CrimsonAdder  [author] 25 Nov, 2018 @ 9:15am 
I've had this game since 2015 and I only found that out a few weeks ago :P
LAXGUNNER 25 Nov, 2018 @ 9:14am 
ah thanks. I'm new to the game so thats why.
CrimsonAdder  [author] 25 Nov, 2018 @ 8:55am 
Press P to remove the brake. Most people who make vehicles blueprint them with the brakes on, so it won't roll away when you spawn it.