Space Engineers

Space Engineers

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[BROKEN] Vindicator-class Heavy Cruiser [Modded World]
   
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Type: World
File Size
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42.677 MB
14 Nov, 2018 @ 9:14pm
24 Nov, 2018 @ 1:45pm
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[BROKEN] Vindicator-class Heavy Cruiser [Modded World]

Description
One of the block mods I used for a LOT of the greebling and bridge shape got removed from the workshop, so it's missing a lot of details and has holes in the bridge now. I don't have the time (or the will) to spend another several months repairing it, so it's just gonna stay like it is. :/

Feel free to use it as the base for your own creations, just list me as the original source please & thanks!

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Intended for use in situations in which Imperial-class Star Destroyers were unavailable, and smaller ships were not powerful enough, the Vindicator-Class Heavy Cruiser was designed to replace the Dreadnaught-class heavy cruiser as the Imperial Navy's standard multi-role cruiser.

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Update 1.01

Added some additional corridors, connected the maintenance shops to the corridors, and sealed the interior spaces seperate from the hull to try improving airtightness.

Removed a couple mods to improve sim speed.

Turned on Block Damage in world settings.

Added Turbolaser Turret AI.

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With dimensions of 600 x 300 x 150 meters (250 x 120 x 60 LG blocks), and made from 71,486 individual blocks, the Æ4E Vindicator-Class Heavy Cruiser is one of the largest grids currently playable in Space Engineers.

This ship is capable of berthing 30 TIE fighters as it is currently configured, however it could easily be fitted out to carry the full TIE assault wing that they were accustomed to in the pre-Disney canon. It can also dock the T4-A Lambda in its primary & secondary landing bays.

I built this ship to be Machinima quality, so it actually has a partially completed interior with sets such as pilot ready rooms, detention blocks, a CIC, reactor core, corridors, and command bridge. It also has lots of extra dead-end hallways and several empty decks for your own customization.

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Usage Notes:

I turned off block damage while building it to reduce rebuilding due to Clang, so if you want to battle it, you'll need to turn block damage back on in world settings. Block damage is turned back on! Let the battles commence!

This world is HEAVILY MODDED (~40, possibly more... SE loads them so quick now that it's hard to catch it, Lol! ) I have taken out a couple of larger mod packs to hopefully make the world run a bit smoother, but unfortunately one of them is the SW weapons mod for the TIE cannons. The main turbolasers and other Vindicator turrets are still installed, however.

Again, I built this ship to be Machinima quality, so in addition to a partially completed interior, the ship is effectively survival ready, being piped for air and weapons. However, I have left airtightness off in the world settings, as it does still effect the SIM speed a bit.

On the whole, it is rather performance un-friendly, with the norm being 40~ish FPS, and a .60~ish sim speed when hosted on a normal gaming PC. However, if hosted on a server, it runs incredibly well! Even when someone rams their ship through the center of it, it only causes brief lag, and the adaptive sim quality makes the damage render fairly disjuntively (took it about a minute to render the hole).

The PC Specs I ran/built it on are an i5 6600k, GTX 1070, & 16gb ram, so I would recommend that or better.

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I built this ship using the model by Ansel Hsiao (AKA FractalSponge) as a reference, which you can find here [fractalsponge.net]

Additional Blueprints Used:
The TIE/LN Starfighters are modified versions of Razortron's original blueprint
The Lambda-class T4-a Shuttle is by Wreckeronezero .
The TIE bombers are by Daroneyn .

44 Comments
alice_muse92  [author] 3 Apr, 2021 @ 1:48pm 
@Seven of Thr4wn, go for it. Just cite me if you reupload it. :)
I took a look at it a while back and it looks like the block mod I used for a LOT of the greebling got taken off the workshop, so it's broken beyond what I'm willing to repair.
SevenofThr4wn 1 Apr, 2021 @ 4:25pm 
@alice_muse92: is it alright if i modify your build pls
SevenofThr4wn 14 Dec, 2020 @ 12:33pm 
So can you update the world file so I can use it
SevenofThr4wn 14 Dec, 2020 @ 12:32pm 
Ok
alice_muse92  [author] 14 Dec, 2020 @ 4:11am 
@EvilStarfleet, It'll be a bit before I can get to updating it, but the blueprint is a no-go. There were 40+ mods and a lot of them are no longer working/available unfortunately
SevenofThr4wn 13 Dec, 2020 @ 4:58pm 
The world file is outdated
SevenofThr4wn 13 Dec, 2020 @ 4:57pm 
Can you give me a blueprint version of the Vindicator please.
lucakrowinkel 15 Jan, 2019 @ 6:47am 
the fack
ColonialLobster 26 Dec, 2018 @ 4:22pm 
This is far to amazing for words
Harada.Taro 24 Nov, 2018 @ 3:45am 
Yes rotor are solid, they dont break but when you move ship is shaking all direction, panels are opening/deploying wide when ship start slowing, turning... that's why I hate rotors. if they were fixed once for all you lock it they dont move, the whoile attached part dont shake... it would be ok but it is not the case that is why i dont play with them...