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Basically, the overload is a free action, so they can overload + move + stun in the same turn, and since they're guaranteed to stun (at least, as far as I can tell, barring any soldier abilities that prevent stuns) this will always result in a soldier taking damage. It's one of the cheesiest and most frustrating things imaginable since the explosion radius is quite big and you can't even destroy the drone to stop it because it will then blow up.
It's CorpseDroneH , you can find corpse names in a mod's XComGameCore.ini
Their SpawnWeight is pretty low, and they're only set up as followers in a pod and not pod leaders.