XCOM 2
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Additional XCOM Abilities
   
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10 Nov, 2018 @ 2:18pm
28 Apr, 2019 @ 1:33pm
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Additional XCOM Abilities

Description
This mod adds some additional cross-class abilities available to XCOM soldiers, including quite a few that are normally class-specific. Abilities requiring a specific weapon a soldier doesn't normally carry are instead usable with the weapons added by Utility Slot Sidearms Extended.

For example, Lightning Hands might now appear as a random ability for Grenadiers, Rangers, or Specialists. They'll need to bring along a utility slot pistol to take advantage. Similar bonus abilities are granted to the utility slot gremlin, sword, and so on...

The entire tree of random abilities are determined when a Rookie first ranks up, so if you install this mod mid-game you won't see any difference with current soldiers unless you reroll their perks with a console command. Starting a new game is not required, though.

The text for some abilities isn't right because it points to your secondary slot item instead of the proper item. This just affects the text. The ability itself will work properly.

This mod has only been tested to work with Utility Slot Sidearms Extended for WOTC, which is a different mod from Utility Slot Sidearms WOTC by Ginger; this mod may or may not work with that one. It is fully compatible with my Multiclassing mod, including checks to ensure that your random perks won't clash with the ones that you gain via multiclassing. However, neither mod requires the other, and both can be used independently, as well.

WOTC only.
Popular Discussions View All (1)
0
11 Nov, 2018 @ 3:38pm
PINNED: Added Ability List
PZ
9 Comments
Commarade Heavy 9 Jun, 2022 @ 2:43pm 
also, do you know how i could modify the commander´s avatar name?
Commarade Heavy 9 Jun, 2022 @ 2:41pm 
Hi, how do i create an ability? i´m trying to add some new stuff to the classes, like, the specialist will be able to deploy turrets (maybe make it an item?)
Dellar 30 Oct, 2020 @ 8:58am 
nvm it does work, but does it work for LWOTC?
Dellar 26 Oct, 2020 @ 7:23am 
mod doesn't seem to work for me and I do have the utility sidearms extended (WOTC) installed
Red110 20 Aug, 2020 @ 9:55am 
@PZ please add compibality with https://steamproxy.net/sharedfiles/filedetails/?id=1140434643 (mod also add additional abilities for secondary wepons from LW 2)
Eko 27 Apr, 2019 @ 9:37am 
noob Question will this possibly work with

https://steamproxy.net/sharedfiles/filedetails/?id=1705464884&searchtext=dedicated

It would make my day to be able to make my pistol do more than just one shot
yes_commander 23 Nov, 2018 @ 11:09am 
@PZ
Can you provide a link to a tutorial/explanation of how to add perks to pools? I'm especially interested in adding a few to faction units. I'll ask around on the modding discord too.
Lactation Consultant 11 Nov, 2018 @ 11:34am 
Do you have a list of what abilities are added?
José 10 Nov, 2018 @ 8:42pm 
It's great That you're adding this in, but how about making this more compatible with mods like RPGO by putting the perks in their own window on the UI? Take a look at Ziodyne/Kyuubicle's Psi Overhaul, Augmentations, and the import of the Leader pack. They have a section under 'Soldier Bonds.'

https://steamproxy.net/sharedfiles/filedetails/?id=1162222490
https://steamproxy.net/sharedfiles/filedetails/?id=1293725945