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• Increases stance march speed from 50% to 75%
• Increases stance double time/ full speed ahead from 50% to 100%"
Does the above apply for players and AI? Or only the player
I'll be honest with in saying I haven't at all kept up-to-date with what the developers have been doing to their game through the updates, as I've been MIA for quite some time.
Originally as I remember it, public order difficulty penalty used to be a progressively negative and flat -X as you moved from normal to hard, very hard and legendary. That's as simple as it used to be; and so what this mod does was change those values on hard, very hard and legendary to match the value of normal difficulty - therefore removing the difficulty penalty.
I hope this clears things up?
Can I ask how CA have changed how public order works?
KR,
Luke
Also, have you considered revisiting public order now that it has been reworked a few patches ago? As it is now auto-balancing (unless overwhelmingly bad) instead of steadily but inevitably climbing down to rebellion (which prompted the initial removal of public order difficulty penalties in this mod, I assume, long ago) and that might invite a different take on public order modifiers now.
Pretty cool mod, thanks for all the thought you put into it!