Total War: WARHAMMER II

Total War: WARHAMMER II

142 ratings
Better Campaign Difficulty
   
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Tags: mod, Campaign
File Size
Posted
Updated
282.159 KB
7 Nov, 2018 @ 8:58am
21 Jul, 2021 @ 3:30am
28 Change Notes ( view )

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Better Campaign Difficulty

In 2 collections by shoreasy
W. I. E. S. Project - p.2 - Medium
27 items
sfo coop
38 items
Description
Last Updated: 21st/Jul/21 for The Silence & The Fury Update

• Savegame compatible
• Highly compatible (inc overhaul mods)
• A script free mod

What This Mod Does:

• Removes PLAYER public order difficulty penalty

• Reworked additional army penalty cost for both PLAYER & AI

Additional army penalty changes are as followed:

• Easy unchanged
• Normal from +2% to +3%
• Hard from +7% to +5%
• Very Hard from +15% to +7%
• Legendary from +15% to +10%

• Removes PLAYER upkeep difficulty penalty cost
• Removes PLAYER intrigue difficulty penalty cost

• Reduces base attrition resistance turns from 6 to 4
• Removes AI attrition resistance difficulty buff
• Removes AI settlement occupation attrition resistance difficulty buff
• Reworked attrition levels across the board for both PLAYER & AI to be more deadly

Attrition changes are as followed:

• Easy from base -10% to -15%
• Normal unchanged
• Hard from +5% to +15%
• Very Hard from +10% to +25%
• Legendary from +15% to +35%

• Removes AI campaign casualty replenishment rate difficulty buff
• Removes AI character casualty replenishment rate difficulty buff
• Removes PLAYER campaign casualty replenishment rate difficulty penalty
• Removes PLAYER character casualty replenishment rate difficulty penalty

• Reworked recruitment cost for AI

Recruitment cost changes are as followed:

• Easy unchanged
• Normal from -30% to -5%
• Hard from -50% to -10%
• Very Hard from -60% to -15%
• Legendary from -70% to -20%

• Reworked occupation cost for AI

Occupation cost changes are as followed:

• Easy from -100% to -50% (so it still costs them something)
• Normal from -100% to 0% (equal to the player's base value)
• Hard from -100% to +50% (ai punishment to stop fast ai domination)
• Very Hard from -100% to +100% (ai punishment to stop fast ai domination)
• Legendary from -100% to +150% (ai punishment to stop fast ai domination)

• Removes AI recruitment points difficulty buff
• Removes AI settlement growth difficulty buff
• Removes AI vortex ritual currency difficulty buff

• Increases base research speed from 0% to 50%
• Increases stance march speed from 50% to 75%
• Increases stance double time/ full speed ahead from 50% to 100%



Explanation for these changes & why I think they're good:

I made this mod for two core reasons. I like a challenge in my game, and I also like things to be sped up so to speak... as these things can otherwise take up a lot of our time.

There is quite a number of things I dislike about advancing into higher campaign difficulties, as is there quite a number of things I like about it too; such as one save slot per campaign, no battle orders on pause, AI currency bonuses (as they're not smart enough to spend it wisely, so better they just have more to spend... plus it makes them more rewarding to defeat).

On the other hand, I hate that as the player you're permanently punished from start to finish in ways that are but a nuisance, which ultimately fails to make the game more difficult and instead succeeds in making it more tedious.
So TL;DR, I went through and nitpicked at the data tables and changed what I personally thought will make for a more enjoyable hard, very hard and legendary campaign whilst also keeping easy and normal in mind for balancing purposes so this mod can be enjoyed by all.

This mod has gone through lots of changes since it's release and has taken community feedback into consideration as the game has been updated. There is another version (slower) on my workshop that I made on request, that knocks back on the pace-changing side of the mod, so feel free to check that out if you don't get along with this one.

I've also got a little project called W.I.E.S that is an ongoing steam collection of mods that I have personally combined and rigorously tested, in order to create my ideal modded experience (namely for Vortex campaigns). It's fun. Check it out, currently all in working order for The Prophet and Warlock. Thanks to the amazing TW modding community for making this possible!
142 Comments
Layth36 17 Apr @ 1:11am 
Tested this mod today in Vortex campaign playing as High Elves and it still works.
OpalGotMyHeart 24 Nov, 2022 @ 10:17am 
been using this mod for like 2 years, still one of the best TW2 mods out there.
Marcuryan 8 Sep, 2022 @ 9:43am 
How about this mod for Warhammer III? This is one of the best mods so far. :steamthumbsup:
Jaeger 17 Jul, 2022 @ 8:54pm 
wasnt aware it costed anything to occupy a city... or do you mean to settle a ruined settlement?
Lampros 5 Sep, 2021 @ 7:18pm 
So this mod gives the AI factions a supply lines system? I thought that couldn't be done?
shoreasy  [author] 4 Sep, 2021 @ 8:41am 
@wappaw all three changes are player exclusive, so it diminishes the endless chase and retreat -giving you some leeway to be more tactical with your movements
Wappaw_CptBlack13 3 Sep, 2021 @ 6:46pm 
" Increases base research speed from 0% to 50%
• Increases stance march speed from 50% to 75%
• Increases stance double time/ full speed ahead from 50% to 100%"

Does the above apply for players and AI? Or only the player
shoreasy  [author] 25 Aug, 2021 @ 11:39am 
Hello @Nikitian:

I'll be honest with in saying I haven't at all kept up-to-date with what the developers have been doing to their game through the updates, as I've been MIA for quite some time.

Originally as I remember it, public order difficulty penalty used to be a progressively negative and flat -X as you moved from normal to hard, very hard and legendary. That's as simple as it used to be; and so what this mod does was change those values on hard, very hard and legendary to match the value of normal difficulty - therefore removing the difficulty penalty.

I hope this clears things up?

Can I ask how CA have changed how public order works?

KR,
Luke
Nikitian 20 Aug, 2021 @ 8:02am 
So what's the public order modifier with this mod? None, i.e. 0, at all difficulties? The description seems a bit unclear.

Also, have you considered revisiting public order now that it has been reworked a few patches ago? As it is now auto-balancing (unless overwhelmingly bad) instead of steadily but inevitably climbing down to rebellion (which prompted the initial removal of public order difficulty penalties in this mod, I assume, long ago) and that might invite a different take on public order modifiers now.

Pretty cool mod, thanks for all the thought you put into it!
Achilles 12 Aug, 2021 @ 1:17pm 
Hi, shoreasy. Can you help me with campaign difficulty handicap table? There are 5 difficulties in the game but there are 7 divisions in this table. I understand that points -3 through +1 are legendary to easy difficulties. But what are +2 and +3? Are those correspond to very hard and legendary respectively but contain only AI boni?