RimWorld

RimWorld

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Barbed Wire (unofficial update)
   
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Mod, 1.0
File Size
Posted
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592.926 KB
4 Nov, 2018 @ 8:50am
22 Nov, 2018 @ 10:24am
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Barbed Wire (unofficial update)

Description
I am not the author, just updated mod to 1.0.

Version: 0.4a

Adds barbed wire, a simple defensive structure that slows movement and provides no cover

Official mod: https://steamproxy.net/sharedfiles/filedetails/?id=811181658

Language: English, Russian
33 Comments
Enclave 13 Sep, 2023 @ 10:28am 
Its amazing this 0.4 mod still works on 1.4
Trash Panda 24 Apr, 2020 @ 2:16pm 
~Max~ 21 Mar, 2020 @ 7:48am 
Can we get a 1.1 version of this?
Paladin  [author] 11 Mar, 2019 @ 5:39am 
Ok, guys and girls. Since I am not gonna update this mod and since there are changes in RimWorld that broke some stuff in it, probably and since I know how modding works. If you find the same issues as Neronix17, try this version https://steamproxy.net/sharedfiles/filedetails/?id=1677669693 I am gonna add that information in description if got more bug reports. Hope that will give a new life to that mod. Have a nice day and RimWorld playing.
MeneerRay 11 Mar, 2019 @ 5:24am 
Paladin is a boss.
Paladin  [author] 11 Mar, 2019 @ 2:05am 
@Neronix17, good idea, just don't forget to credit original author and me, since there is my work in it too. Not the way like you want to do that, steal smth without credits. Otherwise, I will have to report item.
Neronix17 9 Mar, 2019 @ 4:51am 
I have done so in the proper manner and I am calm, I don't even use your mod it's other people who told me it was this one so I looked in the files. I'm simply informing you it's broken. You said you didn't see enough information so I gave you exactly how to fix it. We're done here, I'll just distribute the fixed version myself since you're clearly not capable of understanding.
Paladin  [author] 9 Mar, 2019 @ 4:15am 
@ Neronix17 that is as simple as - don't like, don't use it. You are unable to demand anything here. Mod distributed as is. If you want to bug report, you must do that in appropriate manner. So keep calm because no one is owe you anything here. Maybe I will check it someday, maybe not. Nevertheless, hope you understood the rules.
Neronix17 7 Mar, 2019 @ 11:23am 
It's 100% yours, and a few others, you have a base abstract in the one XML file, it's the first def in there, hard to miss. You overwrite the vanilla one removing the thingClass field, also known as a "dirty edit". You could either remove the abstract and let the vanilla one be happy as it is, or change the name of the abstract def so it doesn't overwrite.

And while it can and has been fixed by me already in my mod by duplicating the abstract from vanilla and giving it a custom name for anything in my mod, I shouldn't have to do so to fix a problem unnecessarily created by your mod and other people shouldn't have to but probably will end up having to do the same.
Paladin  [author] 7 Mar, 2019 @ 11:01am 
@Neronix17, since I don't play RimWorld anymore that may never happen. Also, I don't see enough information about problem. That maybe other mod.