Space Engineers

Space Engineers

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EHI D-120-A Worker Bee Light Excavation Craft
   
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Type: Blueprint
File Size
Posted
Updated
3.726 MB
3 Nov, 2018 @ 9:38pm
13 Oct, 2022 @ 4:20pm
31 Change Notes ( view )
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EHI D-120-A Worker Bee Light Excavation Craft

In 1 collection by Canofjuice
Epitome Heavy Industries Catalogue
16 items
Description
NO MODS | DLC | SCRIPTS | NO SUBGRIDS | SURVIVAL READY



The D-120 (Atmospheric) "Worker Bee" Light Excavation Craft.
HUD ID: (D-120-A LEXC)





From the legendary D-100 series of light excavation and tunneling vehicles comes the D-120-A Worker Bee. Built to be rugged, compact, and efficient, the Worker Bee brings a wide range of features to the table for an excavator in its weight class. These include a projector to assist with repairs, robust battery capacity, a backup camera, full area work lighting, and remote pilotability. Additionally its lightweight, open frame allows for ease of access to maintain systems, while remaining compact enough to fit precisely within the tunneling radius of the drill heads.





Statistics:
Role: Light Atmospheric Mining Craft.
Crew: 1
Mass: 129,648 (Dry)
Blocks: 590
PCU: 6,243





  • Survival Ready.
  • Stone ejection system.
  • Frame is built to be protective, but with room to expand and potentially modify.
  • Rear-facing camera allows the pilot to reverse easily out of tunnels.
  • Equipped with dorsal and ventral connectors.
  • Upwards-facing thrusters are toggleable to allow for better control in level atmospheric flight.
  • Equipped with a projector to help facilitate repairs.
  • Now supports automated mining with PAM script!


Scripts:
[PAM] Path Auto Miner | Automated Mining, Grinding and Transportation | by Keks
Telemetry Plus

Author's Note:
This craft functions quite well in atmosphere, however it can become overloaded depending on what inventory settings you've chosen for your game. With a bit of careful handling, this is still manageable. This craft is NOT equipped with landing gear. Simply, this is because there was no good place to attach them without being constantly broken off inside tunnels.
8 Comments
Canofjuice  [author] 14 Aug, 2019 @ 10:36am 
Okay because PAM won't let you keep ice in the O2/H2 Gen it kinda makes it useless... So I swapped it to an oxygen tank since I still needed those connections for the cockpit. I also added a stone ejection system!
Canofjuice  [author] 12 Aug, 2019 @ 5:55pm 
Okay I deleted the hydrogen thrusters, but had to keep the 02/H2 gen since I needed the connections it has. This works out since you can use it to recharge hydrogen bottles for your jetpack in the field. I otherwise added more battery power, two more small reactors, and 4 more thrusters pointed each direction. LMK if that works better :)
Cmd Hagen 8 Aug, 2019 @ 2:50pm 
Great stuff. I'm digging the design! :)
Canofjuice  [author] 8 Aug, 2019 @ 10:29am 
I originally figured that the H2/02 gen alone would be enough power those but yes, right now the hydro thrusters are best turned off. I'll work on modifying the design, an should have an update soon.
Cmd Hagen 8 Aug, 2019 @ 1:00am 
It may very well be me that's missing something but there seems to be a lack of hydrogen tanks for all the hydrogen thrusters.
Canofjuice  [author] 8 Feb, 2019 @ 1:57pm 
AH, easy enough to fix! Thanks for pointing it out :)
sandersijp 8 Feb, 2019 @ 6:04am 
But a great ship besides that.
sandersijp 8 Feb, 2019 @ 6:04am 
Sadly no rock ejectors