Master of Orion

Master of Orion

42 ratings
Even Bigger Planets
   
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1.353 MB
3 Nov, 2018 @ 11:07am
6 Mar @ 6:22am
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Even Bigger Planets

Description
Inspired by the "Diverse Specials and Massive Planets" mod this one simply adds two more planet sizes to the game -
Colossal (size 40) and Gigantic (size 50).
It also changes Orion to be Gigantic.

Though it doesn't need the "Diverse Specials and Massive Planets" mod (i shamelessly copied the massive planets - i hope i'll be forgiven) you'll probably want to have that one installed anyways.

It also adds racial picks for the new planet sizes.

The only bug (weird thing) i found is the all grey bars on both sizes you can see in the screenshots.
18 Comments
Cend  [author] 23 Jun @ 11:53am 
At the moment it's hard-coded to either go large or huge at a 1:1 chance. Nothing i can do on my side about that.
I requested for the UCP to use the largest two planet sizes for planet construction but WhatIsSol didn't react to my post.
If you'd like it to do that you'd have to ask WhatIsSol.
Dragonfabri 23 Jun @ 5:21am 
Is there a way to build or create gigantic planets? Like a technology or as a chance when building from Asteroids and Gas Giants?
Cend  [author] 6 Mar @ 6:23am 
should be fixed
VulcanTourist 5 Mar @ 11:59pm 
This mod produces YAML parsing errors:

Error parsing Backend.Galaxy.PlanetSizeType. Key 'planetsize_gigantic' on Variable 'satelliteSizeChances' with value 'QiHe.Yaml.Grammar.Sequence'.

Error parsing Backend.Galaxy.PlanetSizeType. Key 'planetsize_gasgiant' on Variable 'satelliteSizeChances' with value 'QiHe.Yaml.Grammar.Sequence'.

As far as I can tell, a zero value for any of the satellite properties is invalid and fails to parse. This is supported by the fact that in the original PlantSizeType file the properties for any that would have a value of zero ARE OMITTED rather than declared as zero. That is likely not an accident.
Cend  [author] 11 Feb @ 1:25am 
Just tested it: no freezes in the described configuration.
I used a new game with a colossal home planet for the test and encountered no problems.
jcurbaniak 10 Feb @ 2:40pm 
This mod freezes the MOO galaxy build with UCP-S.0.6.4B, 5X, and DSMP V.2.5 when placed after DSMP in the mods list. If placed before DSMP no freeze occurs. But I am not sure if the mod is working in that case.
Cend  [author] 24 Feb, 2023 @ 1:57am 
What does need to be updated? I just tried a new game and it works without errors.
Galaxar7 23 Feb, 2023 @ 4:37pm 
PLEASE UPDATE!!
Ackapus 16 Jan, 2023 @ 9:51pm 
@Lord-Narf-42- Yes. The Zerg require more Vespene gas.
Lord-Narf-XLII 11 Mar, 2022 @ 5:13pm 
I noticed the vespene geysers. Do I need to worry about the Zerg showing up unannounced? :steammocking: