XCOM 2
341 ratings
[WOTC] Militia Overhaul
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
652.926 KB
3 Nov, 2018 @ 8:45am
22 Feb, 2023 @ 9:14pm
13 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
[WOTC] Militia Overhaul

In 1 collection by Alpha115
Alpha's Mod Collection
24 items
Description
So this mod was inspired by DerBK's A better militia mod. This mod is pretty similar in the sense that it overhauls the militia. Its not compatible with a better militia but this mod has all of the feature of this mod baked in.

What this mod does
1. It gives the standard militia soldiers loadouts. So far we have 4 loadouts.
Militia Unit 1
- Name: Basic Security
- AR does 2-4 damage, pierces 1 armor.
- 72 aim.
- 5 hp.
- Carries a flashbang.
- Can use Suppression and Hunker Down.

Militia Unit 2
- Name: Milita Heavy
- LMG does 3-6 damage, pierces 1 and shreds 1 armor.
- 70 aim.
- 6 hp, 1 armor
- Carries a frag Grenade.
- Can use Suppression and Hunker Down.
-These milita units moves slightly slower, due to their equipment.

Militia Unit 3
- Name: Veteran Militia
- Laser AR does 4-6 damage, pierces 2 armor, shreds 1 armor.
- 80 aim.
- 7 hp, 2 armor
- Carries a frag Grenade.
- Can use Suppression and Hunker Down.

Militia Unit 4
- Name: Veteran Heavy Militia
- Laser LMG does 5-7 damage, pierces 2 armor, shreds 1 armor.
- 75 aim.
- 8 hp, 2 armor
- Carries a plasma grenade.
- Can use Suppression and Hunker Down.
- These milita units moves slightly slower, due to their equipment.

2. The militia soldiers use the TLP weapon appearences for their guns.
3. Like A better milita you can potentially see higher tier militia soldiers in earlier haven assault missions.
4. Removed easy to hit from the militia.

I've worked hard to make sure this mod has no major bugs or errors. Its a great mod if you want the Resistance to have some kick to them.

Special thanks to rusty Dios for coding help, now the mod is compatible with [WOTC] Don't Pull That Trigger.
106 Comments
GronkaDonk 30 Sep, 2023 @ 3:51pm 
if i wanted the militia to only be able to use certain weapons (for example, only weapons from imperial surplus) how would i go about doing that?
Unkind_Ocean208 28 Sep, 2023 @ 12:25pm 
question before I start an entire campaign to test this: do these guys have less aim then they used to? I didn't really like a better militia because they removed their aim and made their number one suppression which had an aim penalty so I want to know if this might be better.
Swanky 3 Feb, 2023 @ 9:21am 
Would it be possible to update the Resistance Soldier AI with a hunker down routine when they are on fire? Right now they completely ignore that and are subsequently killed by burning to a crisp.
Alpha115  [author] 22 Oct, 2022 @ 9:56am 
@RambelZambel No problem.
MaCC165 22 Oct, 2022 @ 2:37am 
thx for the fix
Alpha115  [author] 21 Oct, 2022 @ 4:57pm 
Fix wont help if you are already in a tactical mission sadly.
Alpha115  [author] 21 Oct, 2022 @ 4:57pm 
@RambelZambel Fixed.
MaCC165 21 Oct, 2022 @ 4:11am 
i think the last update from today broke retaliation, i played several new saves, with deleted config
no civis spawn except soldiers,civis are replaced with advent.
so only 6 civis in the counter
i disabled this mod and it gone. yesterday was all good
Alpha115  [author] 20 Oct, 2022 @ 9:20pm 
@Indigodruid It should be fixed now.
Indigodruid 3 Oct, 2022 @ 3:02pm 
I believe a bug was introduced with the last update. When an extra soldier joins my crew (via "Volunteer Army"), they don't have any evac interface. This results in a failed mission on missions where evac is requited. The only way to resolve the mission is to sacrifice the unit resulting in a lower mission score. This was one of only two mods that had been changed since seeing this behavior and removing this mod resolved the issue.