Sid Meier's Civilization V

Sid Meier's Civilization V

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CJ's "More than a Future" Mod
   
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32.589 MB
30 Oct, 2018 @ 4:17pm
27 Feb, 2019 @ 12:03pm
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CJ's "More than a Future" Mod

Description
Ever thought that the late-game in Civ V was quite bland? Want to spice up your gameplay?
Allow me to introduce my "More than a Future" Mod.

(Requires Brave New World and (probably) Gods & Kings)

Includes a Small Overhaul to the late-game including Units (and models for said units) from Sid Meier's Civilization: Beyond Earth.

They have been fully integrated into the Tech Tree thanks to 10 new techs!

Choose between one of the three affinities from BE:
Harmony
Purity
Supremacy

More things will be added in the future, so don't worry!
WIP- Adding effects to the technologies.
WIP-Standalone Models (as modder's resource).
WIP-Future Worlds compatible version.


Current Bugs:
-Missing Small Unit Icons on the Tech Tree (The Remaining sizes are working,though.)
-The Purity naval units (except the carrier) have looping animations that don't work properly when attacking. (They can still be strategically used, of course)
-Explorer is glitchy (I advise you not to spawn it), but it works as a unit.
-Missile Rover has Upright missiles, but when launched they appear normal and that is a problem with the bones in the model.
-Let me know if you find anything else!

-----------------------------------------------------------ATTENTION-----------------------------------------------------------
If the mod is not showing up, try the direct link OR try this method: https://steamproxy.net/sharedfiles/filedetails/?id=837165401.
Apparently this has been a problem lately, not just with this mod, but many other ones. Simply copy the folder to your mods folder: DIRECT LINK:
https://drive.google.com/open?id=1IuP80BjYg0EM20-rgo5nEHOqswmMPA10

Note:This mod is very WIP.If you think the units are unbalanced, find any imcompatibilities and/or want to help me fixing any of the bugs just post a comment.

Special Thanks:
Thanks to all the CivFanatics Community, but specially those who helped me figuring out how to overcome some of the tecnical hurdles of this project:
-Nutty
-cd5ssmffan
-Enginseer
-Deliverator
-Troller0001

Dedicated to my friend SoapTrooper.
Popular Discussions View All (1)
0
4 Dec, 2018 @ 7:36am
Vox Populi - Compatibility
A Very Angry Garden Gnome
95 Comments
AryJaey 18 May @ 4:31am 
Attacking with the cruiser naval unit crashes the game
Dorkwing 22 Jul, 2022 @ 8:52am 
For everyone compaining about the mod being updated... stop relying on other other people, use modbuddy, and apply yourself!

This 'mod' is an incredible resource for applying the assets provided to your own work.

Good luck folks.
Edward 6 Jul, 2022 @ 2:47am 
This is my favorite future mod, but it causes some units to not animate, hopefully it will continue to be updated.
Mumion der Unsterbliche 8 Apr, 2022 @ 11:03am 
News ?
friend robocat 1 Oct, 2021 @ 12:29pm 
please update this mod, especially the broken tech/unit icons asap !!!
xDanilor 7 Jun, 2020 @ 4:38am 
I don't know if it's intentional or not but you forgot to add the melee naval units and the submarines... it would be great to have those. Thanks anyway for the great mod
Nex 11 Apr, 2020 @ 9:58pm 
How did you manage to import the units from BE?
Vunu 18 Feb, 2020 @ 7:21pm 
that's okay! this is an amazing mod. my friend actually managed to find an old version and i hope it's okay but we're going to use a couple of the beyond earth units (like 5 or so?) and make our own era!

if you don't want us to, that's fine. we will 100% credit you in the description of the mod for your hard work.
CJPortugal  [author] 18 Feb, 2020 @ 8:06am 
@prarie02 that is indeed a nice concept, however, as I said in the comment below I suck at LUA, but maybe I will release the mod files below so someone can take over.
CJPortugal  [author] 18 Feb, 2020 @ 8:05am 
@DSiren once I get the hang of LUA script programming I would love to do that. I halted the project because at the time the techs were supposed to cut your population in half or two thirds, and to do that you need to make the script in LUA. Unfortunately I tried to code something up (I only work how to code in Java/ C) and it didn't work. Would gladly update this if someone were to give a helping hand!