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Take for example Tulipfurdum in Germany. I believe it's a Roman city now. So the battle map will have 15m high walls.
However, that city is normally controlled by barbarians (unless you occupy it or if some greek/roman faction conquers their way up there).
This means it's a barbarian main building in that city. And barbarian buildings have an effect (in the buildings_effects) that makes it have 8m high walls.
This means that if you attack Tulipfurdum, the game will tell you that "This settlement has 8m high walls, therefore you will be given 8m high siege equipment). But when the battle starts, the city has changed to be a roman city with 15m high walls. That's why it doesn't work.
Is this compatible with mods that edit startpos though?