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Sorry for the late answer. You do not need any mod with this and it doesn't include any mods (it's built on an older version of Map Scrolls Updated that didn't include anything else), it's completely standalone. I changed the description for clarification.
Also does it include all the mods that is included in Map scrolls updated?
I decompiled and merged PrettyDamage, LurkerHUD, BAGMOD, Cheap Resurrection, Skill Unlock Tweaks, BlanksLandmarks, ExtraChunky into one mod to save space.
I'm also using TL2-E by Corley, TL1CP by Torchmodders and Enchanter Pack by Digi.
Overall nothing that changes mapworks scrolls/dungeons or their affixes.
Since reporting those bugs 3 days ago, I used your mod as normal and none of the issues happened again so I have no idea how to reproduce them or how common they might be.
@F430
That is indeed weird. In the 12-20 hours I spent playtesting the mod I never encountered anything similar and none of the few comments on the parent mod's page mention such issues. In any case, it's likely inherited from the parent mod as that's the one that defines all the affixes; I simply added MF/GF to the player buff ones and tweaked mob density. Are you running any other mods or compilations of mods?
@Yuki
Not really. I may increase the range upwards if anything, but no promises. Keep in mind mob density is increased by a lot so I don't know how viable it'd even be to run maps at lower levels.
@Butters
I have a hunch it's NOT compatible because it alters the map dungeons themselves to alter mob density and, if I'm not mistaken, Synergies messes with that too. But I don't use Synergies.
do you have any plans to increase it further? I mean - there is obviously Abysm and few other "endless dungeons", but few "new character friendly" maps wont hurt anybody
Couple weird things to report, though, I'll give as many details as I can remember:
I entered an ezro vault-themed map and most enemies died as soon as they entered render distance, including turrets, champions and pop-up mobs like skeletons in urns. Only ones that didn't die were enemies with affixes [noxious/swift/etc] and a few casters, but those that did die as soon as they were on screen seemed be to spawned with a DOT affix, and the dungeon also had a "1% health recovery" affix for monsters.
In a different map, I would die the second I spawned in. No enemies, no warnings, just killed at the entrance for no reason, same thing happened every time I tried to resurrect. I have no idea which affixes could have caused this because the "ur ded" screen was in the way and I couldn't screencap dungeon properties.