Space Engineers

Space Engineers

Not enough ratings
GearBox by HellArea
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
24.409 KB
27 Oct, 2018 @ 4:40pm
21 Apr, 2019 @ 2:37pm
6 Change Notes ( view )

Subscribe to download
GearBox by HellArea

Description
GearBox

Standalone tool for moving in the Space. Works with thrusters (ion, hydrogen, from the mods).

Update 1.3
  • Added support for new LCD (Use key _GB1, _GB2 ... to get it)

Update 1.1
  • AutoParking feature added. Activates when you leave the grid (or when you disconnect from the server). Also if the grid have a wheels, sets on the Handbrake (Use key P to deactivate).

Works without setup, as always

Script is also able to
  • move along the speed and direction of another grid. (Works like Ctrl+Z from last update, but for grids).
  • lock on the target and follow.
  • move forward for a some distance and stop on obstacles.
  • send info to LCD or Text panels with key _GB in the name, if without panels - watch in the PB details.

Requirements
  • At least one Ship Controller
  • At least one Gyroscope
  • Any number of Thrusters
  • Any number of Cameras (not all features require a camera block, but a good way to have 2-4, facing forward)

LCD Keys
_GB or _GB#, where # is a number of LCD in the list

Commands
+,-
Gear up and down
0
Stop
P,Pon,Poff
AutoParking, turned off by default. Indicator (P). If you want to use feature with specified Cockpits, add key _AP to the name.
ray
Scans for objects, stores the velocity vector.
rep
Moving by the stored speed vector.
lock
Moving by the speed vector of locked grid.
Go:[Distance]
Moves forward to specified Distance. Stops on obstacles automaticaly.
Commands are not case-sensitive

FAQ
  • I trying to get info about the asteroid, but ive got Scanning unsuccessful message
    Object is currently isn't preloaded, or its too far. The default scanning range is 10km. You can adjust it in line double LookupRange = 10000;
7 Comments
Rusted Droid 22 Feb, 2022 @ 4:54pm 
Can script remember distance traveled?
Go: 200m.. player pass in front of ship so auto stop
Em continue?
I think this will require create 2 GPS points (start-Stop) and then reexecute go to last GPS
Cruel Sun  [author] 21 Apr, 2019 @ 9:36pm 
Updated
Cruel Sun  [author] 26 Jan, 2019 @ 1:43pm 
Hey. It's a mod HUD LCD
Enigmus 26 Jan, 2019 @ 12:25pm 
Is that a mod for viewing the LCD output on the hud, or did that add an API call in the programing block for that?
Cruel Sun  [author] 30 Nov, 2018 @ 4:32am 
Updated
Cruel Sun  [author] 29 Nov, 2018 @ 6:07am 
It possible, but I think it's not a solution for a gearbox.
If you want to travel for a long distances, maybe it's job for remote control autopilot.
『KuuHaKu』 29 Nov, 2018 @ 5:02am 
Hello, I must say: HOLY S**T YOU MADE THE MOST IMPORTANT SCRIPT EVER!!!1!

Now seriously, I can't count how many times I searched for a script that allowed me to point somewhere and let my ship go on without having to bother with collision.

Just a question, would it be posible for you to make it go around the obstacle instead of stopping? It would be even more useful in long cruises. Also does it check overall thruster power for brake distance?