Cities: Skylines

Cities: Skylines

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Advanced Vehicle Options
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File Size
Posted
Updated
274.767 KB
26 Oct, 2018 @ 6:33pm
22 May, 2023 @ 2:27pm
21 Change Notes ( view )

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Advanced Vehicle Options

Description
Advanced Vehicle Options 1.9.12



Hubs & Transports DLC Mod Compatibility and Loading Issues
If you have any issues with the new Treasure Hunt DLC, please be sure to read Avanya's support discussions Game not working and the list of compatible mods.

Mod Description
This mod let you customize various options about vehicles. To access those options simply click on the vehicle icon at the bottom right of your screen (next to the policy icon). This workshop object is a fork of AVO version 1.8.2 published by Boogieman Sam[github.com], who has retired from the Cities Skylines modding community and left this mod open-sourced for the community.

Use the Vehicle Selector by Algernon for an increased individual experience to control spawing even more.

Changelog
The Changelog can be found here or on the Wiki[github.com].

Compatibility
This mod can be safely removed without impact on the savegame. The AVO setting is kept inside the save file but will not cause any harm.

Source Code
Get the source code from the repository at GitHub. Feel free to contribute more functionality and help to fix existing issues. Link to AVO GitHub repository[github.com].

Known Issues
Still existing... Vanilla passenger trains no longer spawn in color variation. (31/12/2020)

Translations
Multi-language support is now available (thanks to algernon for setting up the translation framework!). English and German language is supported out of the box.

Additional languages (with contributors):
- Chinese Simplified (by YuLun)
- Japanese (by Adon)
- Korean (by TwotoolusFLY LSh.st)
- French (by mjm92150)
- Dutch (by Olympic1)
- Spanish (by Polarsan17)
- Russian (by Angel Heavenly)
- Polish (by LazyRider)
- Italian (by Raistlin46)

You can help translating this mod by contributing to the AVO Crowdin project[crowdin.com]. Leave a comment in the Language Translation discussion, if you want to support the community.


User Guide and Troubleshooting
[github.com]

[github.com]
Popular Discussions View All (12)
24
20 Jul, 2023 @ 10:00am
PINNED: Language Translation
Tim
4
18 Mar @ 11:38am
Public Transport Not Picking Up Passengers
Bashy (ELG3A)
5
15 Aug @ 10:32am
PINNED: Vanilla Vehicles keep spawning !
Tim
1,623 Comments
AntsLoverForever 13 Oct @ 12:11pm 
It's annoying because I'm making an Argentine town and I've never seen one of those in real life.
AntsLoverForever 13 Oct @ 12:10pm 
i discovered what that error appear when y delete a personal electric transport ride
AntsLoverForever 13 Oct @ 9:01am 
it dont work
AntsLoverForever 12 Oct @ 10:33am 
I'm going to try unsubscribing to the mod and resubscribing.
AntsLoverForever 12 Oct @ 10:32am 
When I delete a vehicle, I activate it so it doesn't spawn. I get an error that says:

Object reference not set to an instance of an object [System.NullReferenceException]

Details:
No details

It's annoying, it keeps popping up.
Dark Ali 29 Sep @ 1:49pm 
@ DaOPCreeper I just realized you said houses/residential. Skip file for that too. I also[/] realized that you might need to know what the assets were called, for your skip file. That's here:

https://lsmr.thebugfix.net/index.html
Tim  [author] 28 Sep @ 1:22pm 
@King Arron - it still saves all the data for me. The Lean/Nod will change the behavior of the vehicle turning in curves and with weird values the game will behave weird. Both values should be changed with care and knowledge, that the game may produce issues.
Dark Ali 31 Aug @ 2:31pm 
@ DaOPCreeper I usually just put the vanilla vehicles in my skip file (Loading Screen Mod). Make sure that you have workshop versions; a city without fire engines is both terrible and glorious. I should actually see if there's a dedicated mod...
King Arron 29 Aug @ 10:41am 
Whenever I try and set the lean/nod to 0, it keeps changing itself back. If I change them to 0.01, the vehicles behave erratically and start jumping or doing roly-polys. Loved this mod but it’s useless now.
Tim  [author] 21 Aug @ 11:28am 
@Vannen - usually this is separated, Cargo Trains are a different type then Passenger Trains. It might be related to asset created by the author of the train asset itself.