XCOM 2
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Reaper Cryptic Hero Class
   
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26 Oct, 2018 @ 12:27pm
9 Nov, 2018 @ 8:10pm
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Reaper Cryptic Hero Class

Description
Adds a variant of the Reaper that's a stealthy psionic. Spooky!

They have a more supportive kit than regular reapers.
All thier special abilities should leave the Cryptic concealed.

Features 3 perks per level and a XCom pool that's 30 perks deep (4 of which will be available)

Spooky Perk List
Initiate: Shadow, Fortress, Mind Merge, Corpsman
Acolyte:Remote Start, Field Medic or Inspire
Adept: Psi Panic, Quick Patch or Fuse
Disciple: Target Definition, Solace or Soul Merge
Mystic: Disabling Sting, Savior or Malaise
Warlock: Silent Killer, Bastion or Disable
Magus: Shadow rising, Panacea or Teleport

Made Possible by...
PZ --- Making alternate hero classes a thing
Favid --- Making a ton of awesome perks

The UI mod is only nessecary to make the Cryptic's PSI score visible. If you're using some other mod that accomplishes the same thing, that's fine too.

Update 20181109
Musashi's stealth overhaul and richard's perk pack are no longer required.
Instead, my shiny new perk pack provides perks that dont require the stealth overhaul to be stealthy.
34 Comments
Scroller 17 Dec, 2023 @ 6:06am 
Since installing this mod, I have lost access to Reapers. I can't even select Reaper in the Character Pool. Anyone know why that might be?
rexarckain978 26 Feb, 2022 @ 10:16pm 
Anyone know if this mod works with the chimera classes mod acting as a substitute for the long war classes? I ask cause I find the LW classes to be very frustrating and after trying to use them, I refuse to have them installed anymore. Just...... no.
BlazinHothead 11 Apr, 2021 @ 11:52pm 
@Mitzruti
Deadput's verion seems to be buggy, according to the comments anyway. I'm gonna bite the bullet and use LW2 Classes and Perks and try to comment out as much of the unwanted stuff as I can.

The question I want to ask however is how safe is it to activate this mod mid-campaign? I want my first hero units to be the default ones and I don't want it to be left up to chance. So I thought I could just not have the mod active til I get Dragunova, Mox and a Templar first. Is that feasible?
Mitzruti  [author] 11 Apr, 2021 @ 2:02pm 
@BlazinHothead
you could try Deadput's version without the classes
https://steamproxy.net/sharedfiles/filedetails/?id=1790938526
alternatively, you could swap out the LW2 perks with ones from other other packs by editing the classdata.ini, but you'll definitely lose some abilities unique to that, like area suppression and bastion.
BlazinHothead 11 Apr, 2021 @ 1:43pm 
Is there anyway to use this and the Skirmisher Heretic mods without the LW2 Classes and Perks mod? That one does way too much other stuff that I either don't want to happen or conflicts with other mods I use.
Imperador de Olinda 31 Oct, 2020 @ 5:05pm 
This mod replaces the original reaper tree or add an variant
Mitzruti  [author] 30 Jul, 2020 @ 9:15am 
@Valvatorez (Spectrum=shit)
hero class templates need to be set up slightly differently (ex. they come from a completey different type of soldier), but everything involved is in config/localization unless you're making custom abilities or GTS stuff.
Valvatorez 30 Jul, 2020 @ 1:26am 
Hey, Mitzruti. Is it possible to make any custom class a hero class with XComFactionClasses.ini?(i.e . one from the workshop) PZ seems to have fallen off the Earth so I went here instead.
TetsuTetsu 13 May, 2020 @ 1:34pm 
Im not sure if its this mod but the detection range for these guys is enormous. Any ideas?
complexevil 8 Apr, 2020 @ 6:44am 
Think I figured out what was causing the crashes. If you have 4 or more utility slots for reapers using "more base utility slots" entering the loadout screen for this class will cause the entire game to crash. However, if you have 3 or less it seems to be just fine.