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Thanks for the clarification of the bug issue. I shall get that fixed and updated soon.
Yeah, it's easily OP in the later stages of the game, synergizing well with all of her abilities. Even in the earlygame, once you have a full policy tree, that's some 3-4 production? Again, I love the idea, but I would be lying if I said it didn't help me get a science victory today XD
Could have sworn I've taken care of the name tag problem on the last update on the 1st. Did you get the update (i.e. the version you have is v 4?)
"Noble's Manor is RIDICULOUSLY GOOD"
I agree that it is good, never thought it'd be that good. I will look into nerfing it some more, since I too found the UB to be strong.
Been enjoying this mod in my current playthrough. I have a couple mods installed to give Civ V a little spice to it, and this mod fits almost seemlessly with a style of play I've been curious about but never really tried myself. Haven't had Rinea as an AI yet, going to complete my current playthrough, but I look forward to it c:
Noble's Manor is RIDICULOUSLY GOOD. Like, it's the first thing I buy in new cities now that I'm starting to expand really wide, and buying it always makes a city immediately useful. If you're going for balance it may need a nerf, because that production bonus is just unholy for starting cities. I like the idea of it gaining production for social policies enacted, so perhaps have that as the sole, primary focus of the building? Because otherwise you get ridiculous production, food, culture, and happiness (assuming you build Nachwenstein) just by spamming these. But if not concerned with that then I don't see any problems with it :3
The ranged mounted unit is a lot of fun, but the name isn't properly coded for and reads like a line of code. Same can be said for one of the city names, though I don't remember which one, I'd have to found another city. Can't think of much to say about the ranged units because I didn't get to use them much.
Rinea's ability is pretty sweet, and helps make her a strong leader. Dunno if the AI has the same idea of how to play as I do, but assuming it does, then she can be a real cultural powerhouse. Also spamming great people is a lot of fun, particularly when you can make golden ages last 70+ turns (admittedly only happened once so far), and political treaties reap 2000 culture a writer.
Don't know if this is the mod's fault or not, but I can't seem to make great works after a little while. I have nine filled and 30 unfilled spaces for great works, kinda odd but could just be something conflicting.
Much appreciated
Also, Gotta update this mod too because somebody caught a bug for me