Cities: Skylines

Cities: Skylines

241 ratings
Distribution Center - Long
   
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File Size
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5.151 MB
23 Oct, 2018 @ 8:31am
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Distribution Center - Long

In 1 collection by Avanya
Modular Distribution Center - Industries DLC
41 items
Description
Screenshots taken with Daylight Classic on

Ever wanted to build a large distribution center in your city? Here's your chance! Just grab the bits you want (including which company your citizens prefer) and put it together how you'd like! They work just like the default warehouses and lets you store any goods or resources.

Stats
Cost: 10,000
Upkeep: 72 / week
Capacity: 230,000
Trucks: 15
Size: 6x16

Model
Tris: 2354
Texture: 2048x1024

LOD
Tris: 142
Texture: 256x128

Disclaimer
For full transparency: I am an employee at Colossal Order, however this is my personal account and as such all opinions, content and contributions to the community reflect my own views and interests, and are not created nor maintained as part of my job. Like all user generated content, this is not officially supported content and should be used at your own risk.

Questions, bugs & feedback
Please direct all questions regarding the game, official content and Colossal Order to the official channels: https://linktr.ee/colossalorder

Copyright 2018 Samantha Woods. This item is not authorized for posting on Steam, except under the Steam account named Avanya. If you have a good reason for another version to exist, then message me and we can talk.
7 Comments
MrSimpleTown 13 Sep, 2020 @ 9:41am 
Hey Avanya...that's exactly what I'm talking about! I do this for my cargo trains too, it actually gave me the idea I'm trying to describe.

I know it works, I've separated one of my industries to test the longevity of such a layout and it operates just fine. All I did was, use a warehouse as the supply hub by letting if fill and then moving it to an outside connection within the industry zone and letting it empty. And I did this for each different surplus resource.

Internally, it functions efficiently but makes money a little more slowly because it's not automated. But most importantly, it doesn't make the extra truck traffic we all abhor... until you connect it to the road networks and then all hell breaks loose with escalating import costs!
Avanya  [author] 11 Sep, 2020 @ 2:42am 
@xxcalibre: Service buildings do not understand a split city. They will try to respond to buildings in parts of the city they can't reach. I really don't recommend that approach.

Transfer points work without splitting up the road network though. For example you can have two cargo train stations together - one connected to the outside world via train tracks, the other connected to an internal loop of train tracks. The game will then import, transfer between the two and ship further into your city through the internal rail network.
MrSimpleTown 10 Sep, 2020 @ 11:28pm 
...1
Thanks for replying Avanya. It's an odd Q IK, but I'm experimenting with an idea that could potentially fix the crazy cargo truck problem in CS. I'm quite new and maybe it's already been thought of, but I still want to test it out for my own curiosity. AYK, I was hoping this nice asset could've validated my idea.

MY IDEA... Initially, industries operate perfectly without any outside road/highway connections. So why not isolate industries to keep their supply trucks efficiently supplying their own processing plants as this would result in keeping the global supply truck traffic down ATST?
MrSimpleTown 10 Sep, 2020 @ 11:27pm 
...2

IK...eventually you need to ship surpluses. So, I ask, can a shipping/transport building be made that would act like a cargo train station, allowing industry trucks on 1 side to deliver its goods while the other side takes those goods for shipping via train? (But in my case via the new shipping building's trucks.)

It would be important to 'sandwich' the new transport building between an industry's roads and the outside roads, isolating the industry so all local extractor trucks could do their jobs more efficiently. Then there wouldn't be any requests to the other side of the virtual world to help with the supply demand - avoiding shipping gridlock!

That's my idea anyway...what do you think Avanya? I'm asking for your advice as you seem to be a respected modder here.

Anyway, still having fun with CS despite the probs - they are more like challenges really. And I'm also delighted to have found your fine work. Hope to hear from you soon - RD
Avanya  [author] 8 Sep, 2020 @ 1:56am 
@xxcalibre: I'm afraid that wouldn't be possible. For us to have two functioning loading zones, it would need to be two buildings. A building only gets one spawn point. I could make a version with two buildings in one, but it would be less flexible and require a mod to set the resource for one of the warehouses in it, so the current option of placing two is more practical.
MrSimpleTown 7 Sep, 2020 @ 3:37pm 
Hello Avanya. . .
Thank you for sharing this nice asset with the community, it's a fine warehouse but I wonder if it's possible to make one with two loading areas...one for the front and one for the back? It would act as one warehouse then - not two joined together as one but working as two. And there would be two road connections for both loading zones with import & export function. Something like that would be very useful in my city if it's not too difficult to do.
andysec18 4 Aug, 2020 @ 3:19am 
Like the one at which I've worked in Japan as a part-time job. Yamato Transportation.