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I know it works, I've separated one of my industries to test the longevity of such a layout and it operates just fine. All I did was, use a warehouse as the supply hub by letting if fill and then moving it to an outside connection within the industry zone and letting it empty. And I did this for each different surplus resource.
Internally, it functions efficiently but makes money a little more slowly because it's not automated. But most importantly, it doesn't make the extra truck traffic we all abhor... until you connect it to the road networks and then all hell breaks loose with escalating import costs!
Transfer points work without splitting up the road network though. For example you can have two cargo train stations together - one connected to the outside world via train tracks, the other connected to an internal loop of train tracks. The game will then import, transfer between the two and ship further into your city through the internal rail network.
Thanks for replying Avanya. It's an odd Q IK, but I'm experimenting with an idea that could potentially fix the crazy cargo truck problem in CS. I'm quite new and maybe it's already been thought of, but I still want to test it out for my own curiosity. AYK, I was hoping this nice asset could've validated my idea.
MY IDEA... Initially, industries operate perfectly without any outside road/highway connections. So why not isolate industries to keep their supply trucks efficiently supplying their own processing plants as this would result in keeping the global supply truck traffic down ATST?
IK...eventually you need to ship surpluses. So, I ask, can a shipping/transport building be made that would act like a cargo train station, allowing industry trucks on 1 side to deliver its goods while the other side takes those goods for shipping via train? (But in my case via the new shipping building's trucks.)
It would be important to 'sandwich' the new transport building between an industry's roads and the outside roads, isolating the industry so all local extractor trucks could do their jobs more efficiently. Then there wouldn't be any requests to the other side of the virtual world to help with the supply demand - avoiding shipping gridlock!
That's my idea anyway...what do you think Avanya? I'm asking for your advice as you seem to be a respected modder here.
Anyway, still having fun with CS despite the probs - they are more like challenges really. And I'm also delighted to have found your fine work. Hope to hear from you soon - RD
Thank you for sharing this nice asset with the community, it's a fine warehouse but I wonder if it's possible to make one with two loading areas...one for the front and one for the back? It would act as one warehouse then - not two joined together as one but working as two. And there would be two road connections for both loading zones with import & export function. Something like that would be very useful in my city if it's not too difficult to do.