Stellaris

Stellaris

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Dedicated Carrier
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File Size
Posted
Updated
238.939 MB
23 Oct, 2018 @ 7:31am
21 Jan, 2023 @ 9:48pm
33 Change Notes ( view )

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Dedicated Carrier

In 1 collection by Red-Eyed_Gelynome
Stand Alone ships
18 items
Description
For Stellaris 3.6.*

Adds a buildable Carrier
NOTE: UI Overhaul Dynamic is not mandatory, this will work without it but in order to see all slots, go use it, if not, just go for the "auto-fill" or "Fill All slot" command in ship designer window.

For update changes, see Change Log

Current Version Features
-No major changes since 3.0

Estimated Price Range of Carriers
(Based on Max non Repeatable Vanilla Equipments)
-Concordia = 5-6k Alloys
-Ranger = 7-8k Alloys
-Hiigaran = 9-10k Alloys
-Venator = 11-12k Alloys
-Providence = 13-14.5k Alloys
-Terran (FCV) = 18-22k Alloys

Compabilty
-Usually, not compatible with any mod that alters default game pdxmesh loading and/or mods that make big changes to it like NCS and such. (But feel free to try the mod out with that, maybe it's compatible after all because I never used NCS and such, so Im not sure)

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I've always wanted a fully pledged carrier, unfortunately, only large shipmod pack got them. So here, I created my own fully pledged CV.


Carriers

Features:
-Somewhat Balance (I think)
-2 Types of Crew (One for Offense and One for Defense)
-Moderate Speed (Not that slow but not that fast.)
-A LOT of hangars
-Diversity (5 selectable dedicated Carrier Hull with different stats)

Technology need: Cruiser

Fleet Carrier

Features:
-Ship Color (Only for the Astro class)
-Huge
-2 Types of Crew
-Slow Speed
-A really HUGE Hanger set

Technology need: Citadel, Battleships, Extended Combat Algorithms, Self-Evolving Logic


SAVE GAME COMPATIBLE
You can or cannot plug this mod on your ongoing save game. You might need to resell every single carriers you have due to the component changes. Other than that, I tested it, it's save game compatible.

FAQs'
Q:Why does my carrier color is neon green/red/etc?
A: Version 3.2 Fixed this.

Q:Are the prices/component fixed?
A:No. All are subject to change. Depends on how they will perform ingame.

Q:The Fleet Carrier requires "Self-Aware" tech and Im Gest. Empire, can I still build it?
A:YES. the Self Aware tech is named ingame as Self-Evolving Logic . Hive Minds or Synths can research it as said by the Wiki.

Other Mod Compability:
This mod is compatible on all of my ship mods.
I never did use the NSC mod so Im not sure if this mod is compatible with it.


Credits:
Astro Carrier (Space Battleship Yamato 2199) = Hana
Concordia (Wing Commander) = Klavs81
Venator Model (Star Wars) = Admiral Tributon
Providence Model (Star Wars) = Admiral Tributon
Ranger Model (Wing Commander) = Steele and Tolwyn
Terran CV Model (GoF2) = Galaxy on Fire 2 Dev Team
Hiigaran Model = Gearbox Dev team (Ripped & converted by John2k4)


NOTICE:
-You are not allowed to use any of the models I converted. If you want them for your mod, Kindly download them from their respective sites (Google Warehouse, Turbosquid, Sketchfab, etc etc) and convert them yourself.
-This mod will remain 100% free.


Too OP? use this:
Large AI Fleet Size - Extreme Ed.

My Stand-Alone Ship mods:
Warlock Class Missile Destroyer
Space Batteship Yamato
Space Batteship Arcadia
Dedicated Carrier
Halo Infinity Ship
Escort Drone Swarm
Munificent Class Star Frigate

Support:
If you have spare coins or anything, pls feel free to donate so I could get more better equipments and/or buy better softwares like 3dmax or anything. I also do accept random steam games. Thanks in advance.
Donate [www.paypal.me]
Popular Discussions View All (1)
11
25 Apr, 2020 @ 3:02am
PINNED: Change Log
Red-Eyed_Gelynome
267 Comments
knightphantom420 11 Jul @ 5:01pm 
does the ai /npc use these ships? ... or is just for players ? and if so how do u get the other ships there was only 2 ships (providence & hercules ) after i installed it after playing for a few hours, don't know if that makes any difference?
BlacKBurn 25 Mar @ 5:36am 
since you can port models from Galaxy on fire can you port vanguard carrier of jem hadar from star trek online
Boris 12 Mar @ 2:16pm 
Update plz
Asami Haruko 18 May, 2023 @ 4:21am 
also one thing to add is that i seem to be unable to upgrade a Fleetcarrier at all, despite having the needed ressources it justs stays idly and stating "Preparing to upgrade"
The Noob 5 Apr, 2023 @ 5:58pm 
@Hulksey Yes, same to me.
Hulksey 2 Apr, 2023 @ 4:50am 
Does anyone else have the issue where your strike craft don't attack out of the carriers? Mine launch, and then fire one shot when they get there (Per flight of strike craft) but then just orbit the target. No other shots fired exception for the next wave of Strike Craft.
Red-Eyed_Gelynome  [author] 17 Mar, 2023 @ 12:17am 
Should be. Stand alone ships tend to not break anything heavy. but I'll patch anything that came up including the version number in a week or so.
The Noob 16 Mar, 2023 @ 12:40pm 
Are this version compatible with patch 3.7 "Canis Minor"?
jbecl - Gold Blance JIN 3 Feb, 2023 @ 12:22am 
Love your work,had a in-game test.
jin2000_ren 2 Feb, 2023 @ 6:15pm 
A mod so good!