RimWorld

RimWorld

524 ratings
Outdoor Lighting
   
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Mod, 1.0, 1.1, 1.2
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506.659 KB
22 Oct, 2018 @ 1:02pm
12 May, 2021 @ 5:41pm
7 Change Notes ( view )

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Outdoor Lighting

Description
Introduces a number of options for outdoor lighting.

Your colonists move slower and work slower when they are in the dark, but having a network of standing lamps around the gardens and outside of your base is a drain on power when they are busy working during the day.

Sure, you could flag them all to be turned off and a colonist could do that every morning, switching them back on again every evening, or .... you could have lamps that automatically turn themselves off during the day!

Clean and stackable, as it makes no changes to existing items in the game. All items are found on the furniture tab.

Includes:
  • Garden Lanterns - including pumpkin lanterns!
  • Garden Lamps - auto power-off during the day, in a variety of colours.
  • Solar-powered Garden Lamps - auto power-off during the day, in a variety of colours.
  • Lamp Posts / Street Lamps - also auto power-off during the day, in a variety of colours.

Garden Lanterns
There are three garden lanterns available that can be built without any research needed. Functionally, they are the same as a torch, but hold twice as much "fuel" lasting for 20 days without needing to be re-fuelled.
  • Standard garden lantern - gives off a slightly yellow light.
  • Garden lantern (blue) - the same as the standard lantern, but with slightly different graphics and a blue tint to the light.
  • Pumpkin lantern - there are no pumpkins on the rim, so this is carved from wood and reinforced with a bit of steel.

Outdoor Lamps
A variant of the vanilla Standing Lamp..
  • Alternative graphics for the lamps.
  • Must research Electricity before it is available to build.
  • The outdoor lamps automatically turn off at 07:00 to save power during the day. They automatically turn back on at 17:00.
  • Once Colored Lighting has been researched, they can be built in a variety of colours, including: red, blue, green, purple, and orange.

Outdoor Solar Lamp
Identical to the Outdoor Lamp from this add-on, except:
  • Must research Solar Panels before it is available to build.
  • No need to run power to these lamps - they power themselves by absorbing energy during the day! They can also be easily moved when needed.
  • Visually different - the small solar panel can be seen by the lamp, making it easy to see which lamps are which.

Lamp Posts / Street Lamps
Taller and more powerful than the standard lamp:
  • Larger pool of light, in a variety of colours (requires Colored Lighting has been researched).
  • Provides limited cover in a gun fight.
  • Visually different to standards lamps - when placing, circle shows approximate area that will be lit.

Floodlights!
  • 6x the power of a regular lamp, covering light in a radius of 15 squares.
Popular Discussions View All (2)
0
21 Nov, 2018 @ 7:45pm
Please post a 1.0 link for non-Steam users?
udachi
0
30 Oct, 2018 @ 2:19pm
Statistics and Balance for Outdoor Lighting
Stormknight
143 Comments
Butterfly 16 Apr @ 12:43pm 
Still working properly on 1.5
2243205817 14 Dec, 2022 @ 11:12pm 
It works well with 1.4.
If you need 0 warn,just add " <li>1.4</li>" in about.xml.
HIVEMIND 20 Nov, 2022 @ 7:23am 
wake up samurai
velcroboy333 14 Nov, 2022 @ 3:18pm 
I made an update of this mod here https://steamproxy.net/sharedfiles/filedetails/?id=2888755935

@Stormknight, if you ever want to take over again, let me know. Thanks.
MissCarbonheart 7 Nov, 2022 @ 12:53pm 
Please can we have a 1.4 update? Thank you! <3
kalia 3 Nov, 2022 @ 10:51am 
I would love to see this on 1.4
Amii 28 Oct, 2022 @ 9:34am 
Will this be getting a 1.4 or does it work with 1.4 does anyone know?
Ramie 25 Oct, 2022 @ 3:51pm 
I love these additional lighting choices, so if it could be updated with the versions, I'd appreciate it. :)
Crowbird 30 Jul, 2022 @ 6:36pm 
This mod would be goated if you could control when the lights turn on and off
Fipico 18 Apr, 2022 @ 5:50am 
How could i go into the mod files to change certain parameters? I would like to extend the 17 to 7 hours limitation due to my biome, thanks in advance!