Space Engineers

Space Engineers

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Tiered Thrusters Overhaul
   
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Type: Mod
Mod category: Block, Modpack, Other
File Size
Posted
Updated
62.220 MB
22 Oct, 2018 @ 3:04am
14 Aug, 2019 @ 7:02am
11 Change Notes ( view )

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Tiered Thrusters Overhaul

Description
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Made with permission from Nukeguard; Credits to him, Visentinel and Eikester for the original "Tiered Engine Super Pack" mod found on https://steamproxy.net/sharedfiles/filedetails/?id=642589539.
All (non vanilla) models/graphics are taken from the original modpack.
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TL;DR:
Component / resource cost now scales with thruster output!

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I started fiddling with the tiered thrusters because I really like the idea of getting progression into the game, but unfortunately, the original mod gave little incentive to not simply skip T1/T2 and go straight to T3 or even T4 because of how cheap they are to make compared to what they offer in return.
Resource scaling was (more or less) non existent and chewing out a few computers and a handful of superconductors felt too easy for my taste.

So here it is, a small "make-over" of the popular Tiered Engine Super Pack that makes every step on the Tier-Ladder worthwhile!

Game-relevant changes:
- Changed components required to built Tiered Thrusters; scaling is primarily done with (but not limited to) Superconductors & Powercells.

- Small Grid Thrusters now scale sqrt(2)^tier, Large Grid unchanged at 2^tier (small grid thrusters don't need that much of a buff...)

- Component / resource cost scales with Tier (roughly proportional).

- Fixed some "invalid" mountpoints (e.g. x=0 to x=4 when the block is only 3 wide. Seems to be ignored by the game by default, but it bothered me).

- Fixed mirroring, e.g. if you rotate the thruster in your hand clockwise, the mirrored one now rotates counterclockwise (compare screenshots).

- (Large) Armored Atmospheric Thrusters (3x3x3 and 1x1x1) scale their thrust output, power input and (partial) component cost relative to the 3x3x5 (and 1x3x1 respectively) vanilla Thrusters.

- Consistent Naming, e.g.
(Large) Ion Thrusters (T1-4)
(Large) Armored Ion Thrusters (T1-4)
(Large) Sloped Ion Thrusters (T1-4)
etc.

- Consistent "flame" coloring.

- Changed "scrolling" through Thrusters (same Tier only):
Armored Atmospheric Thrusters include 1x1x3, 3x3x3 and 1x1x1
Rounded Ion Thrusters include "rounded side", "rounded front" and "rounded armored"
probably others, can't remember OTOH.

- Hydrogen Efficiency
Hydrogen Thrusters scale fuel efficiency with tiers (up to x2 on T4).
While getting more thrust per fuel, keep in mind thrust output scales faster than efficiency,
so any tiered Hydrogen Thruster will still eat H2 faster than Vanilla ones do.


"technical" changes:
- Thrusters (including Vanilla) conveniently grouped up in "Tiered Thrusters" category in G-Menu.

- Removed/ignored the "<Blockpositions>" xml since it doesn't seem to work anyway

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Things I will probably continue fiddling with:
- Production time of "Advanced Thrust Module" and "Large Hydrogen Injector".
I already halved it, but since you're gonna need a lot of those the production time is subject to change.

- Thruster "flames" size & damage. Initially I wanted to (sort of) scale those aswell but as of right now I haven't figured out exactly at what point thrusters start damaging surrounding blocks

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If you have any suggestions or find any issues please let me know.

Enjoy!
78 Comments
CaptPatrick01 11 Sep, 2023 @ 10:31am 
Yeah, but what is there either uses a different tiering system or does not include the armour thrusters.
vvvv
Fishbits 11 Feb, 2022 @ 2:42pm 
Is there any chance of you making overhaul packs for tiered thrusters for Scifi and Warfare thrusters?
Malachi 10 Jan, 2022 @ 9:35pm 
This needs updating, as all Tiered Thrusters, starting with T1, require superconductors, which is not very balance friendly ;-)
Sumi-San 30 Jul, 2021 @ 1:47pm 
is there going to be an update to include the new thruster?
sgtklink 9 Apr, 2021 @ 2:48am 
@Gorione I've used this mod for a couple years now, works fine. I haven't noticed anything wonky.
Gorione 17 Feb, 2021 @ 1:51pm 
Is this mod now working? Saw some comments about changes Keen made that borked this mod.
Mister ADHD 23 Jan, 2021 @ 9:20am 
does this still work? i would like to add it to my server
Apollo 2 Jan, 2021 @ 10:04pm 
Imagine jumping into a form on steam and yelling at someone over a free mod that they made on their own time and put online for everyone to use because their just a nice person. Imagine being that A-hole.
Era 11 Aug, 2020 @ 9:16pm 
Thankyou! I think Keen is just changing shit to a new catagorization / API system (while keeping the old one), but you can never be certain for how long they'll keep the old system
Feye  [author] 11 Aug, 2020 @ 4:05pm 
Oh FFS... KEEEEEEEEEEEEEEEEEEEEEEEEEN
I'll look into the BlockVariants thing when I get around to it. Soon™