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But nothing that i would be interested in adding to the mod or that could just be done easily via ini editing.
I had my reasons back then to make it the way it is now, which i honestly do not remember offhand right now. Some post sfurther down i wrote:
"I briefly experimented with using current Will instead of maximum Will for this instead, but didn't like it. There were also some technical difficulties that i didn't want to spend the whole weekend on solving^^"
So ... uuuh.. i guess that's all i have :D
Sorry, i do not really use this mod myself anymore and didn't even think about it since February.
Thanks for making this mod 😊
Any class using these abilities would be affected.
Also, would this apply to any class using psi abilities, or just the abilities themselves? For instance, would this affect the Gifted class, from Psi Rookies, or soldiers that gain psi abilities from the Psi Overhaul mod?
In the end, i decided to keep it simple.
keep up with their will losses through out the mission. After the mission is over type in the console
setsoldierstat estat_will X "soldier name"
where X is the psi ops starting will - any will losses throughout the mission.
If this makes the soldiers will ever hit 67% then i don't use them till their will restores which would happen anyways upon becoming untired.
They can't ever get shaken this way but that is the best I have found