Garry's Mod

Garry's Mod

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The NPC Vault - TTT
   
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
34.733 KB
17 Oct, 2018 @ 11:00am
23 Jan, 2022 @ 7:31pm
5 Change Notes ( view )

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The NPC Vault - TTT

Description
Traitor weapon for TTT - Created for Ben of The Yogscast. Formally known as "The Zombie Vault"

Throw down and activate to unleash NPC hell! Choose between Fast Zombies, Antlions, or Manhacks! Supports custom NPCs utilizing the DrGBase - THIS IS OPTIONAL - requires maps have a nav mesh. Vault can only be moved while inactive.

UPDATE ConVars:

ttt_npc_vault_max_enemies - default 20 - Maximum number of NPCs spawned in at any given moment

ttt_npc_vault_spawn_interval - default 3 - Time, in seconds, between the NPCs spawning (don't set this too low)

ttt_npc_vault_deactivation_delay - default 12 - Time, in seconds, before the item can be re-activated (after de-activation) or de-activated (after activation)

ttt_npc_vault_sound_is_global - default 0 - Determines whether or not the sounds played by the item is played globally. If true (1), text appears alongside the sound playing

ttt_npc_vault_zombie_toughness - default 1 - Zombie HP multiplier, 1 is normal health, 0.5 is half health, 2 is double

ttt_npc_vault_zombie_damage - default 10 - Damage done by the zombies spawned by the Vault

ttt_npc_vault_antlion_toughness - default 1.5 - Antlion HP multiplier, 1 is normal health, 0.5 is half health, 2 is double

ttt_npc_vault_antlion_damage - default 10 - Damage done by the antlions spawned by the Vault

ttt_npc_vault_manhack_toughness - default 1.2 - Manhack HP multiplier, 1 is normal health, 0.5 is half health, 2 is double

ttt_npc_vault_manhack_damage - default 5 - Damage done by the manhacks spawned by the Vault

Credit to my pal Hidden (or Lambda) for help with the icons.
29 Comments
Logan  [author] 10 Nov, 2023 @ 2:24pm 
I'll see if I can recreate these issues locally
Woper 29 Oct, 2023 @ 6:47am 
the vault spawns in the air. it cant be activated by pressing "e"
TVP1 - Mirron 3 Oct, 2023 @ 5:00am 
[The NPC Vault - TTT] gamemodes/terrortown/entities/entities/ttt_zombie_vault.lua:247: attempt to index local 'ent' (a number value)
1. fn - gamemodes/terrortown/entities/entities/ttt_zombie_vault.lua:247
2. unknown - lua/ulib/shared/hook.lua:109
MähnGiL 12 Sep, 2022 @ 9:40am 
Can you make the combine soldiers come out?
LuckyTiger 18 Jun, 2022 @ 4:27am 
Alright I found my issue, my Cstrike wasn't properly mounted in the mount.cfg
LuckyTiger 15 Jun, 2022 @ 7:32am 
Okay I tried that command but it doesn't seem to work either on maps that don't have a navmesh, its not another mod interfering either. But thanks for the help.
Logan  [author] 12 Jun, 2022 @ 7:54am 
Only the DrGBase NPCs require a navmesh to navigate around. On any map, in server console, you can type "nav_generate" to generate a navmesh. This can be done in singleplayer, or multiplayer. Otherwise only the default NPCs and their default pathing will be useable.
LuckyTiger 11 Jun, 2022 @ 8:46pm 
Is there a way to add the Nav Mesh? Or is this mod stuck being map dependent?
Logan  [author] 23 Jan, 2022 @ 7:46pm 
I finally updated it
Logan  [author] 23 Jan, 2022 @ 11:40am 
If by fix you mean the update? Yea I gotta stop being a lazy ass. If you mean there's a problem with the addon? I don't know what you're talking about.