Torchlight II

Torchlight II

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General Passives DSP
   
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253.056 KB
19 Jun, 2013 @ 12:59pm
17 Apr, 2014 @ 1:57pm
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General Passives DSP

Description
Adds 12 new passives that all 4 classes can use. Each passive skill has a maximum level of 25 and has 5 Skill Tiers, adding bonuses as you reach each tier.

This version keeps the default skill points per level. You will gain either 1 skill point or it can be modified by other mods.

Passives boost character stats such as life, mana, damage, magic find, and much more.

If you are unaware, in order to use existing characters in a mod, you must move the character files stored on your harddrive to the User/Documents/My Games/Runic Games/Torchlight II/Modsave folder.

General Passives DSP has no planned future updates and may be a bit unbalanced for regular Torchlight II, as it is being used for The Fallen Guardians mod I am working on.

This mod can be unpaked and used with any mod you would like to publish, so long as it is not simply a duplicate of this.

If you would like to use the standard version that gives 2 skill points per level, go here.

If you are having trouble with this version working, or do not have the steam version of the game, you can download the mod from the RunicGamesFansite here[www.runicgamesfansite.com].

Compatibility wise, this mod should work with any mod that does not alter the base class skill tree layout files.

If you have a custom character class and would like to add the General Passives Tab to that class, follow the steps below:

1. Unpak and Combine Files in the mod folder (You will have to update the path in the imageset files for the hud and skill icons if put in a different folder).

2. Open Players and under Skills add new and add all 12 passives bonuses, changing the Starting Level from -1 to 0.

3. Open the UI Editor and Open the Layout for any of the default class skill tree overrides.

4. Under SkillWindow/WindowCenter/Skills/Window/SkillsAndLogic/skillgroup copy the SkillPane4 and the Tab4 and paste (ctrl+c is the only way to copy and ctrl+v is the only way to paste in GUTS) them into the skill tree override for the custom class in the same section.

5. For the custom class skill tree override in the SkillWindow/WindowCenter/Skills/Window/SkillsAndLogic/ edit the SkillTabsLogic by selecting it and hitting View External Tool.

6. Move the new External Tool Window to the side and go back to the UI Editor. Click the SkillPane4 and Tab4 (Ctrl+Click to do them together) and then right click in the External Tool window to add Currently Selected Nodes.

7. Make the output for Tab4 Toggled On and the Inputs for SkillPane4 Show and Hide. You will then be able to connect the inputs and outputs from each tab to make it follow the logic of showing the SkillPane4 only when Tab4 is selected and otherwise hiding it (The defaults make this easier to see).

8. Save everything and reload. Your custom class should now have the General Passives Tab.

Thanks for trying it out and have fun. Please notify me if there are any bug fixes that are needed.
35 Comments
Torchlight2 Plus 27 May @ 2:47am 
@nightfright2k That's total true I also had to fix this in a modification of this mod. Adding the missing lines is not that hard but it does cost some time and focus not messing up the code. (I copied the lvl 16 and than paste is until 25 levels. After that gave it the right pointers back.

Thanks for sharing this information.
nightfright2k 5 Sep, 2023 @ 10:34pm 
For everybody who has issues integrating this mod into their own:
As soon as you extract the mod files with GUTS, the skill tree files will get corrupted. This is a known issue with the editor. Starting at level 17, end tags in the file will get screwed up. Example:

[LEVEL17]
...
[/2403579452]

That bracket in the end is supposed to be [/level17], but GUTS messes it up. This also happens for LEVEL18, LEVEL19 etc. If you reintegrate the mod files without fixing this, any skills from level 17 onwards wouldn't work.

Therefore, what you would have to do is to edit all files in MEDIA\SKILLS\GENERAL\PASSIVES and fix those tags manually. Afterwards, a recompilation with GUTS should produce a functional mod.
Turton 1 Dec, 2022 @ 8:21am 
hi i just tested the mod in guts and the skills say its goes to t5 but i maxed out the skills and they only go to t3? is this going ti be fixed or?
aronor 13 Apr, 2018 @ 2:01pm 
this mod "required" for outlander class only. Why? maybe defect?
steffire3 2 May, 2017 @ 2:04am 
https://steamproxy.net/workshop/discussions/18446744073709551615/133258593381658252/?appid=200710

@ (author): Hello!

Do we have your permission to use and edit your mod for our project involving a balanced overhaul of the original classes while crediting all the original authors whose mods are involved including yours?

We will comply with your response and will not use your mod if you do not wish it.

Thanks for all your hard work! We appreciate it! ^_^
Gulp DragonDawn 7 Mar, 2017 @ 9:10am 
compatable with diablo III UI?
roark5t6 26 Oct, 2016 @ 9:38pm 
I had problems merging the one from workshop too, the google drive mirror worked like a charm. Thank you Quelex.
Quelex  [author] 1 Jul, 2016 @ 3:33am 
Janis Paegle 1 Jul, 2016 @ 1:40am 
well it still shows 16 ranks only, even if i use file from runic games
Janis Paegle 29 Jun, 2016 @ 11:43pm 
ok ty , will try that, that was awesome adie to add one skill page i hope to expand it :D