Killing Floor 2

Killing Floor 2

314 rating
KF-TF2_2Fort (Open World)
2
   
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Maps and Mods: Maps, Survival, Objective
Ukuran File
Diposting
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481.732 MB
15 Okt 2018 @ 8:41am
15 Agu @ 3:01am
23 Catatan Perubahan ( lihat )

Berlangganan untuk mengunduh
KF-TF2_2Fort (Open World)

Dalam koleksi 1 dari Pokerman
Team Fortress 2 Maps
Item 12
Deskripsi
This map support Objective mode NOW!

Total 11 Waves.

Every wave use many custom sounds.
One Custom Objective mode.

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Open World version

( Holdout version => https://steamproxy.net/sharedfiles/filedetails/?id=1546035488 )

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This is war.
The war never changes.

The war......never ENDS.


This is 2Fort.

Credit:
Valve Company
Pokerman

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Mini Game

Steal the Intelligence Suitcase!

You can steal the suitcase on the table.
If you bring it to opposite base's table.
You will complete the mission and receive some amazing rewards.

Reward:
Blue suitcase = Stuns all zeds for 60 sec.
Red suitcase = Paralyze all zeds for 60 sec.
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*To-Do List*
1. Stand your ground

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Diskusi Populer Lihat Semua (2)
4
31 Okt 2022 @ 7:35am
Bug Report
Pokerman
0
27 Sep 2023 @ 3:30pm
My Feedback
Wildred Wolf
39 Komentar
Pokerman  [pembuat] 15 Agu @ 3:03am 
2024/08/15

1. Remove random OBJ mission happens in survival mode.
2. Reduce the announcer sound from 85% to 60%
3. Increase the CD of fire damage of repairing objecting to make it less hurting.
crit. 10 Agu @ 5:44am 
why are the sounds so loud? i got earraped by announcer
jkcrmptn 7 Jun @ 2:27pm 
Hey its been awhile since you made this but how did you port the geometry from source?
Joseph Stalin in a bunny costume 24 Agu 2022 @ 2:28pm 
you are legend
musicshootout198 9 Mei 2022 @ 12:49am 
can you do suijin map? this is actually my question to be honest
Pokerman  [pembuat] 6 Mei 2020 @ 10:30pm 
@Mugnum I found only SoundCue can be controlled by Voice Channel, however SoundCue will play all around the map.

I checked the normal wave setting, there's no option to check the volume channels :(
Pokerman  [pembuat] 11 Apr 2020 @ 11:42pm 
@Mugnum Although these ambient sound were use for experiencing the real TF2 feeling.

I foresee players complain the room ambient being too loud.

It's actually not very quiet in TF2 :(

Therefore....
I will planning to add a button which can turn off all room ambient.
Mugnum 11 Apr 2020 @ 11:30pm 
The quality of map collection is great.

However, there is one thing I'd like to address that probably has been already said, -- adding music as sfx is a terrible idea. Furthermore, it ignores all volume sliders and plays embedded sounds at 100% volume, no matter what; I have to mute game in the windows' mixer to get rid of it.
Now I never used UE editor actually, but I imagine it might be the case of missing a checkbox of sorts for volume control. Or it's probably a better idea to avoid adding extra media into maps in the first place.
KKMOUSE【痛苦】 16 Des 2019 @ 12:56pm 
i like it .nice job mate!
NEXT 8 Des 2019 @ 8:54pm 
thx! nice Work!