Killing Floor 2

Killing Floor 2

312 ratings
KF-TF2_2Fort (Open World)
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Maps and Mods: Maps, Survival, Objective
File Size
Posted
Updated
481.732 MB
15 Oct, 2018 @ 8:41am
15 Aug @ 3:01am
23 Change Notes ( view )

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KF-TF2_2Fort (Open World)

In 1 collection by Pokerman
Team Fortress 2 Maps
12 items
Description
This map support Objective mode NOW!

Total 11 Waves.

Every wave use many custom sounds.
One Custom Objective mode.

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Open World version

( Holdout version => https://steamproxy.net/sharedfiles/filedetails/?id=1546035488 )

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This is war.
The war never changes.

The war......never ENDS.


This is 2Fort.

Credit:
Valve Company
Pokerman

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Mini Game

Steal the Intelligence Suitcase!

You can steal the suitcase on the table.
If you bring it to opposite base's table.
You will complete the mission and receive some amazing rewards.

Reward:
Blue suitcase = Stuns all zeds for 60 sec.
Red suitcase = Paralyze all zeds for 60 sec.
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*To-Do List*
1. Stand your ground

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Popular Discussions View All (2)
4
31 Oct, 2022 @ 7:35am
Bug Report
Pokerman
0
27 Sep, 2023 @ 3:30pm
My Feedback
Wilfred Wolf
39 Comments
Pokerman  [author] 15 Aug @ 3:03am 
2024/08/15

1. Remove random OBJ mission happens in survival mode.
2. Reduce the announcer sound from 85% to 60%
3. Increase the CD of fire damage of repairing objecting to make it less hurting.
crit. 10 Aug @ 5:44am 
why are the sounds so loud? i got earraped by announcer
jkcrmptn 7 Jun @ 2:27pm 
Hey its been awhile since you made this but how did you port the geometry from source?
Joseph Stalin in a bunny costume 24 Aug, 2022 @ 2:28pm 
you are legend
musicshootout198 9 May, 2022 @ 12:49am 
can you do suijin map? this is actually my question to be honest
Pokerman  [author] 6 May, 2020 @ 10:30pm 
@Mugnum I found only SoundCue can be controlled by Voice Channel, however SoundCue will play all around the map.

I checked the normal wave setting, there's no option to check the volume channels :(
Pokerman  [author] 11 Apr, 2020 @ 11:42pm 
@Mugnum Although these ambient sound were use for experiencing the real TF2 feeling.

I foresee players complain the room ambient being too loud.

It's actually not very quiet in TF2 :(

Therefore....
I will planning to add a button which can turn off all room ambient.
Mugnum 11 Apr, 2020 @ 11:30pm 
The quality of map collection is great.

However, there is one thing I'd like to address that probably has been already said, -- adding music as sfx is a terrible idea. Furthermore, it ignores all volume sliders and plays embedded sounds at 100% volume, no matter what; I have to mute game in the windows' mixer to get rid of it.
Now I never used UE editor actually, but I imagine it might be the case of missing a checkbox of sorts for volume control. Or it's probably a better idea to avoid adding extra media into maps in the first place.
KKMOUSE【痛苦】 16 Dec, 2019 @ 12:56pm 
i like it .nice job mate!
NEXT 8 Dec, 2019 @ 8:54pm 
thx! nice Work!