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[RF] Tribal Raiders [1.0]
   
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14 okt, 2018 @ 12:35
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[RF] Tribal Raiders [1.0]

Beskrivning
This mod adds a new "tribal raider" faction. Like pirates, tribal raiders raid you just because they can, and cannot be appeased with silver or by releasing prisoners. Be forewarned, worlds which include tribal raider factions can be quite hostile to newcomers!

It also adds a "tribal planet" configuration option. If this option (accessible from the game's "Options" menu) is selected, outlander and pirate factions will be disabled, so that worlds will generate with nothing but tribal and tribal raider settlements. (And also, of course, settlements for any factions added by other active mods.) Spacer and mechanoid factions won't be disabled, though, so you'll still have to deal with mechanoid raids in the later game, and might still come across "ancient danger" crypts.

- Rainbeau Flambe (dburgdorf)


Compatibility:

You shouldn't see any compatibility issues with this mod. You can add it to a game in progress, but unless you're using Orion's "Faction Discovery" or a similar mod, you won't see tribal raiders added to the game. Trying to remove it from a game in progress which includes any tribal raider factions will, of course, make the game unplayable.

Credits:

The mod utilizes Pardeike's "Harmony Patch Library." (No additional download is required, as the library is included with the mod.)

Obviously, credit is due to RimRue, the creator of the original a17 version of the mod!

License:

If you're a modpack maker and want to include "Tribal Raiders" in your pack, or if you're a modder and want to use it as the basis of a derivative mod, please feel free to do so. I ask only that you let me know about it, and be sure to credit both me and RimRue.

The Ludeon forums discussion thread for my mods can be found here[ludeon.com].

If you have any (helpful) suggestions for improvement, please let me know!

My mods are free, but if you'd like to buy me a Dr Pepper[ko-fi.com], I wouldn't complain.
30 kommentarer
Mothmeat 25 apr, 2020 @ 12:52 
Thanks much, Mlie
Mlie 6 apr, 2020 @ 11:18 
Made an update of this for RimWorld 1.1
https://steamproxy.net/sharedfiles/filedetails/?id=2050901468
Hope this helps anyone!
Lanthrudar 28 mar, 2020 @ 16:54 
So continue those colonies on the 1.0 edition of the game, and when complete, swap to 1.1 and start a new one. Or else wait for someone else to pick this one up as others have done for most of RF's other mods.
Mothmeat 28 mar, 2020 @ 15:35 
Though redundant, the lack of update makes pre-1.1 colonies unplayable. Many people would like to continue their previous saves, as opposed to starting a new colony.
Alu 23 mar, 2020 @ 22:36 
I feel like the mod has been made redundant. In 1.1 I already see a peaceful tribe, a neutral wary tribe, and an outright hostile one. Though the tribal world restriction is a nice touch I suppose.
Mothmeat 21 mar, 2020 @ 14:09 
@troopersmith1

The lack of an update renders previous existing games with this mod unusable, which is my only issue.
troopersmith1 7 mar, 2020 @ 12:57 
@AZGreentea

If all you want is the tribal raiders, then this is no longer needed. The only feature available in this mod not in vanilla now is the ability to generate a "Tribal Planet" as he called it.
AZGreentea 29 feb, 2020 @ 7:29 
Rainbeau hasn't updated anything in quite a while. Is this still needed since there is a Tribal Raider faction now? the only option I can think it would add is the option to make the whole world tribal raiders.
Lanthrudar 24 feb, 2020 @ 16:15 
@Rainbeau Flambe Hi, any idea when this might be 1.1 compatible?
Killjoy 9 nov, 2019 @ 8:28 
Thanks again for making and keeping this updated