Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Improved Equipment Upgrades (Submod)
   
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Tags: mod, Campaign
File Size
Posted
Updated
888.663 KB
13 Oct, 2018 @ 6:38am
8 Jun, 2021 @ 10:51am
2 Change Notes ( view )

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Improved Equipment Upgrades (Submod)

In 1 collection by Nor Dogroth
Better Rome II Compilation: Mod List
37 items
Description
This mod is a submod of my new Effect Overhaul
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Hey all, it's time to improve another detail of Total War: Rome II gameplay.
This mod improved the effect of equipment upgrades for armour, shields, weapons and horses of your units.

You know, there are 3 available equipment upgrades in each cathegory. The vanilla effects go this way:
1: +5 %
2: +10 %
3: +20 %

So for units with an average armour like 30 you get +1 additional armour with upgrade 1 and +3 additional armour with upgrade 2. With armour level 3 you get 36 armour instead of 30 paying 450 gold for upgrading it from level 0. Do you think it's worth the price?

The changed values for each upgraded level are:

Armour Upgrades
  • +10 %
  • +18 %
  • +25 %

Weapon Upgrades
  • +10 %
  • +18 %
  • +25 %

Shield Upgrades
  • +15 %
  • +25 %
  • +40 %

Hull Health Upgrades
  • +10 %
  • +18 %
  • +25 %

Horses Upgrades
  • +8 %
  • +16 %
  • +22 %

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Compatibility
This will work with all campaigns including Empire Divided and Rise of Republic.
It is compatible with most other mods. Issues would occure if another mod removes the buildings that provide equipment upgrades. I don't know if this happens in any mod. According to users it's compatible with DEI.

This mod is a submod of my Effect Overhaul.

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Common links
26 Comments
Lirik^ 26 Jul @ 4:43am 
Does anyone know why after I built the siege building for rome it gives me the updates for level 2 weapons and level 3 shields? Even though I haven't researched the upgrades, are the weaponsmith and armorer buildings obsolete and upgrades are pushed through siege building with this mod?
Nor Dogroth  [author] 4 Sep, 2020 @ 11:40am 
Strange, but this mod works fine so the problem is somewhere else.
Marauder 4 3 Sep, 2020 @ 11:49am 
For some reason my upgrades are always 1 level lower than what should be.

Example:
Iron workshop (Level 1 armor, Level 1 weapons) -> Nothing
Shieldmaker (Level 2 armor, Level 2 shield) -> Level 1 armor, Level 1 weapons
etc
Pan Przezdziecki 29 Apr, 2020 @ 8:49am 
Thank you very much for your's reply. I have mistaken, the bug was on my PC) I've fixed it and mod now is workin perfectly. Thanks for this exellent mod!
Nor Dogroth  [author] 29 Apr, 2020 @ 2:42am 
Are you sure? I don't know why it should stop working.
Pan Przezdziecki 29 Apr, 2020 @ 12:49am 
A good modification, but in April 2020 it suddenly stopped it's work. Did anyone face this trouble and how it can be fixed?
Cosmin23 27 Oct, 2018 @ 4:00am 
No, I just added another faction trait to rome to test it, and it was like this: rom_faction_trait_rome_julia rom_building_unit_equipment_shields_gold in_all_your_armies 100 start_turn_completed
Nor Dogroth  [author] 24 Oct, 2018 @ 4:10pm 
Did you change both, the building effect value and the level values?
Cosmin23 24 Oct, 2018 @ 7:13am 
@Nor Dogroth I've tested it with +100% values, and there's no difference neither in shield armor nor in shield defence values.
Jenots 22 Oct, 2018 @ 10:52am 
@blade It seems you are a bit slow, let me help you. As @☥-ZΞƧus-☥ Imperaтor mentioned you have to see your general position compared to enemy reinfocment position, so if enemy reinforcments attack you from the east (on campaign map) they will do the same in a battle map. For example: You are attacked by two enemies, main army attacks your front and the second army is right behind you in campaign map, in battle map one will be in front, one behind. It's the same with terrain, whats shown in campaign map is shown on battle map as well.