XCOM 2
257 ratings
Skirmish Mode+
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UI
Tags: TLP
File Size
Posted
Updated
472.734 KB
10 Oct, 2018 @ 4:57pm
22 Dec, 2018 @ 10:10am
14 Change Notes ( view )
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Skirmish Mode+

Description
Allow you to use ALL equipments in Skirmish instead of a predefined list, this will allow modded items to show up on the equipment list, in addition to fixing custom classes' weapons or custom SPARK/hero classes' armors resulting in an empty list. This mod also filters conflicting utility items so the settings don't reset when you accidentally select 2 grenades in both utility slots.

Features
- Removes the 6 unit limit for XCOM squad, note that squad size above 9 will have invalid spawn points if you don't have the mod to increase spawn size.
- import your character pool to use your favorite soldiers!
- customize weapon upgrades of any base weapons, just like in the full game, weapons with pre-installed upgrades cannot be customized.
- customize force/alert level of enemies
- select the specific map you want to play on
- save the skirmish settings to re-use later.
- picking aliens in your squad. Note that some aliens are not made with xcom controllable in mind and will produce weird behaviours, this mod will not change those behaviours.
- ini config support for custom enemy types
- SitReps (Note: sit reps that changes the enemy spawning rules will not play well with other sitreps that also do so and the enemy selector config, furthermore surgical/low profile are completely ignored)

Compability:
Overrides UITLE_SkirmishModeMenu
Popular Discussions View All (1)
0
4 Jun, 2020 @ 9:42pm
Russian language
Eric Kotato
170 Comments
ScriptGenius12 29 Aug @ 7:29am 
I'm happy to report most modded classes work with it
Phoenix 2 May @ 11:54am 
The Lost sitrep seems to be broken and doesn't spawn any Lost.
Bone Glove 16 Feb, 2023 @ 5:41pm 
I wish you could chose specific enemies in their team, like the ability to chose what units can spawn in the match.
Project-Άλφα (Aru/Alfa) 12 Jun, 2022 @ 2:39am 
Name in game launcher?
Moai 6 Mar, 2022 @ 8:36pm 
i know this mod isnt maintained but just an fyi. for anyone else the saving function doesnt work correctly in serveral aspects . one being if you were to use a save then remove the squad and switch them out for a diffrent squad both squads will spawn, as well as force limit doesnt save. i only use this to play as aleins so i dont knoow about loadouts but id say be prepared for them to not work
Shuckle Punk 27 Feb, 2022 @ 6:13am 
my characterpool squadmates armor gets changed randomly when i load a skirmish with them but there armor stays the smae when i look in the pool (for some reason helmets are not affected)
Chud1981 20 Feb, 2022 @ 1:09pm 
Also just noticed if I save a state, I cant delete it, and if I remove a character from it and resave it, they still show up on the mission (and unarmed). This was a Spark so not sure if its only that class affected.
Chud1981 19 Feb, 2022 @ 12:23pm 
Is there a way to set up a skirmish against any of the Chosen?
♦CyberCC♦ 29 Dec, 2021 @ 1:06pm 
is there a way to share missions with other people?
No Name Legion 25 Dec, 2021 @ 6:19pm 
what do you mean by .ini config support? do i have to edit ini files to get custom enemies to show up in mission types and sitreps, and if so, how?