Shadowrun Returns

Shadowrun Returns

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Persistent Lootable Corpses - GM Resource
   
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17 Jun, 2013 @ 10:40am
25 Jul, 2013 @ 7:55am
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Persistent Lootable Corpses - GM Resource

Description
This is a tutorial for content creators. This will not modify any existing game behaviour. Interested Game Masters (GMs) can examine the contents of this package to learn how to create persistent and/or lootable corpses using the Shadowrun Returns Editor.

A GM resource that displays the Trigger-Setup for:
a.) Persistent Corpses
b.) Lootdrops on corpses
c.) Random Loot
d.) Disappearing corpses on Loot Pickup

The easiest way to examine the contents is to
Extract this to $Documents\Shadowrun Returns\ContentPacks

The workshop files are buried deep in Steam´s folder structure as a cpz file (extractable with 7zip)
\Steam\userdata\*your accountnumber*\234650\local\ugc\*the UGC´s unique number*
70 Comments
DiscoVivaldi 18 Jan, 2014 @ 1:04pm 
Add this mod to Nexus also. I have a DRM-free copy and I want to play/use some mods too!
McDougal  [author] 17 Jan, 2014 @ 4:10am 
Ah, that's cool! I haven't been following the game that close recently. But DragonFall will most likely change that. :P
And thanks, I like to be able to help. :)
Freak_144 16 Jan, 2014 @ 5:21pm 
Its in the properties menu, near bottom of actor properties. It says 'Actor's body persists after death' true or false. Perhaps its been added in newest version. ive only played with it a little but it appears to work. great video too by the way, taught me a quite a bit and got me rolling. ive been trying to take your random loot concept and apply it to nuyen for radom money drops
McDougal  [author] 14 Jan, 2014 @ 10:10pm 
Last time I checked not, since it was a design choice and HBS never initially intended to make persistent bodies possible.
Freak_144 12 Jan, 2014 @ 10:44am 
Im new to this, but cant you just set the body persists after death to true in the properties window?
McDougal  [author] 22 Aug, 2013 @ 3:36pm 
Of course. That is very much possible and even a bit easier (because you can leave out everything that has to do with corpses ;) ). There are probably 2 or more ways to do this, so feel free to experiment. :)
Rogue Angel Seven 22 Aug, 2013 @ 2:31pm 
Being the closest I can think of to a resident expert on random loot generation, I would like to ask you a question. Is it possible to take this concept a bid further and modify it it to handle objects contain random loot, or possibly randomly choose from a loot table specific to the object type? (Say a box that gives randomly chosen loot from a table of items that all boxes of that type choose from, for eample.)
Dimon 6 Aug, 2013 @ 8:10pm 
I have a problem with this method. If you kill the enemy with burstfire on one shot, sometimes the triger don't fire or fire too late it seems. The body disapears and the loot is not spawned. The all goes to hell if this happens. When i try to restart the scene after such an situation the game client just shows black screen :(
icemann 5 Aug, 2013 @ 8:46pm 
The way I was attempting to use it was more towards just having persistent corpses as I prefer that style.
McDougal  [author] 5 Aug, 2013 @ 1:25pm 
Not that I know of. Even if you don´t want to drop loot- maybe give the option to give finish them off?