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https://steamproxy.net/sharedfiles/filedetails/?id=1549396117
• StaticMeshActor_4 has no staris-blocking volume
• Make a darker fog
• increase the "whole scene dynamic shadow radius" of you dominant directional light ~30%
• add rain (with splash); rain(static mesh in manor/ splash emitter) maybe after round 50%
• ZEDs are stucking on some points. The KFTrigger_ChokePoints doen't help here so far. Maybe increase the heigh. "KFTrigger_ChokePoint_1"
• I would change the collision of StaticMeshActor_250 and the others to nocollision
• StaticMeshActor_169 doesn't make any sense. Switch it to a mover and let it come during bosswave ;-)
• The Fog is fading out to strong during the UnrealMatinee ( after 20 sec / not dark /almost no fog)
• Add a movement track to your dynamiclight during this Matinee so there is a real sunset
Keep up the good work ;-)
Good map tho'