XCOM 2
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[WOTC] Powered Armor Rebalance
   
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7 Oct, 2018 @ 3:00pm
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[WOTC] Powered Armor Rebalance

Description
This mod tweaks the Wraith Suit and W.A.R. Suit abilities to be more effective in battle.

Wraith - This ability is now a passive ability instead of an activated one, allowing the wearer to freely pass through obstacles for the entirety of the mission.

Shieldwall - Rather than just being an inferior version of Bulwark with no increase in armor, this ability has been given a different use. It now generates 8 shield HP to the soldier using it until the start of their next turn. However, it also has a 3-turn cooldown to prevent constant shielding.

If you don't like any one of these changes, you can configure it in XComPoweredArmorRebalance.ini.

This mod works mid-campaign.
Popular Discussions View All (3)
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8 Feb, 2023 @ 4:34pm
Spanish Translation
Kanario97
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4 Sep, 2021 @ 9:53am
Localization
Kuzunkhaa
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22 Jun, 2023 @ 1:12pm
Russian Localization
Aks
61 Comments
TAKEDA 🔴 SHINGEN 16 Jul @ 8:37am 
Any fix to make it compatible with HQ Rounds?
TAKEDA 🔴 SHINGEN 16 Jul @ 8:13am 
"This ability is now a passive ability instead of an activated one"

Not at all. You have to activate it to go through walls.
michael199310 14 Nov, 2023 @ 8:10am 
Anyone knows, if this interacts in any way with Ballistic Shields? Since you can use Shield Wall with those as well.
4rrakis 18 Aug, 2022 @ 4:19am 
Yes.
ScriptGenius12 18 Aug, 2022 @ 3:56am 
Can this be installed mid-campaign?
Kevin from HP Customer Service 20 Nov, 2021 @ 6:24pm 
Great mod, will use.

HOWEVER. Shieldwall cover stays on the map even after the ability is over and/or the character moves, meaning you get left with a flat spot on the map which somehow provides high cover.

This is a vanilla bug I think, since I tested with regenerated inis and no mods too, but I find it strange that no one else mentions this.
Is there any bugfix for this out there? I had a quick look but I found nothing. Also, why has no one said anything, is it just me? lmao
XpanD 27 Aug, 2021 @ 8:41am 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for putting this up.
「Storm Flicker」 6 Dec, 2020 @ 6:16pm 
@Udaya i did find what caused it by looking bellow it was the high quality rounds mod like another user of your mod
Udaya  [author] 6 Dec, 2020 @ 3:14pm 
@「Storm Flicker」 You may have a mod installed that conflicts with this one. They're probably both trying to edit the WallPhasing ability, but only one of them is having an effect (obviously not this one).
「Storm Flicker」 6 Dec, 2020 @ 1:32pm 
for some reason it isn't working for me i still have to activate the wraith skill on my character am i doing something wrong or is it just not working right for me?