Space Engineers

Space Engineers

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2P19 Launcher With Cluster Missile (BROKEN)
   
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Type: Blueprint
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6 oct. 2018 la 4:44
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2P19 Launcher With Cluster Missile (BROKEN)

În 1 colecție creată de Malacanth
Military Yard
36 obiecte
Descriere
IMPORTANT Launch Control Script may be out of date, no set up needed, subscribe to the script at the link below, find the launch control programmable block, click edit, and enter the script.
https://steamproxy.net/sharedfiles/filedetails/?id=691441036

Designed a new cluster missile using a bit of inspiration from BlackArmor as a method of making it a very survival capable cluster missile with fairly low PCU.

Launcher is a simple old Solviet 2P19, fairly simple, bit of a pain with how springy rortors and pistons are now but functional as a mobile launcher.

The drivers cab has the timer block for the erector, or there is a botton on the side.

To fire :

Enter the cab labeled "Launch Control"

Access the remote on the toolbar

View the Camera

2 scans the coordinates of the targeted area and locks them in.

3 launches the missile.

Missile does not have an oxygen generator and thus has a limited range, I have for sure hit targets as far as 5 km away.

A big thanks to Alysius and Whiplash141 for all the wonderful scripts that make so many of my builds possible =D

Note: Games with an auto trash clean up of 11 bocks or greater will cause the clusters to despawn once disconnected from the powered grid.

To increase or reduce the radius that the clusters deploy, access the Missile Computer and in the custom data reduce or increase the vaiue of the number following SPIN.

Side note : This missile can be reproduced in survival via pojector, it uses no rotors. It can be fueled, charged, gatling guns filled (used to seperate clusters) and launched via advanced rotor head connected to a conveyor system. Leavea comment if you would like a larger missile that is similar that has a longer range, this one is sized primarily for the build :)
105 comentarii
Lowbo 6 dec. 2020 la 10:44 
Don't bother downloading doesn't work Unles you're wiling to do a load of extra steps to get it to work Which kind of the weak point of downloading a ready built blueprint
omenakunkku 24 iul. 2020 la 15:00 
Why when everytime i spawn it its start fly and destroy its self
Malacanth  [autor] 16 ian. 2020 la 18:50 
@Sweex It was made that way, but to make any seat work, just add the seat to the MART group
Sweex 16 ian. 2020 la 10:10 
I can move the camera when im in the launch seat. any way to fix or am i just overlooking something?
Malacanth  [autor] 30 dec. 2019 la 21:35 
@╲⎝⧹Anonymous⧸⎠╱ The launch control script just needs to be re-added to the programmable block, not sure why, but this will fix the issue.
Malacanth  [autor] 30 dec. 2019 la 21:25 
@Dingus Soory It has taken so long to get back to you, I have been out of SE for some time. Checked it out, make sure you are in the launch control cockpit when trying to turn the camera. Also make sure you have in game scripts enabled. You can also find the programmable block with MART in it's name and click RUN.
Malacanth  [autor] 19 dec. 2019 la 17:47 
Odd, I will check that out.
⎝⧹Greedynuf⧸⎠ 19 dec. 2019 la 16:42 
You have to put missile computer into the toolbar
Malacanth  [autor] 3 aug. 2019 la 14:52 
@Dingus make sure you have in-game scripts enabled in your world, also find the programmable block with MART in it, and click run, let me know if it works =)
Dingus 3 aug. 2019 la 14:22 
@gnvenus my targeting camera won't turn